From 79eecd3d25ccc701d5b2aba77f034c03a20b6556 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Sat, 24 May 2008 22:10:14 +0000 Subject: * Refactor: Renaming various *Entity*() methods to *Object*() methods on the basis that they all take SOG parameters to improve code readability for now --- OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs index 7d048a3..13483bb 100644 --- a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs +++ b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs @@ -71,7 +71,8 @@ namespace OpenSim.Region.Environment.Scenes } //if we want this to be a import method then we need new uuids for the object to avoid any clashes //obj.RegenerateFullIDs(); - m_innerScene.AddEntity(obj); + + m_innerScene.AddObject(obj); SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); // Apply loadOffsets for load/import and move combinations @@ -183,7 +184,7 @@ namespace OpenSim.Region.Environment.Scenes SceneObjectGroup obj = new SceneObjectGroup(xmlData); LLVector3 receivedVelocity = obj.RootPart.Velocity; //System.Console.WriteLine(obj.RootPart.Velocity.ToString()); - m_innerScene.AddEntityFromStorage(obj); + m_innerScene.AddObjectFromStorage(obj); SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); bool UsePhysics = (((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) > 0) && -- cgit v1.1