From 4f237f3ae3b8561de0dacd1ec0e937ec7a8e0307 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 30 May 2008 17:52:14 +0000 Subject: * Crudely migrate SceneXmlLoader into the Serializer module --- .../Region/Environment/Scenes/SceneXmlLoader.cs | 238 --------------------- 1 file changed, 238 deletions(-) delete mode 100644 OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs (limited to 'OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs deleted file mode 100644 index 742996e..0000000 --- a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs +++ /dev/null @@ -1,238 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSim Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using System.IO; -using System.Xml; -using Axiom.Math; -using libsecondlife; -using OpenSim.Framework; -using OpenSim.Region.Physics.Manager; - -namespace OpenSim.Region.Environment.Scenes -{ - public class SceneXmlLoader // can move to a module? - { - protected InnerScene m_innerScene; - protected RegionInfo m_regInfo; - protected Scene m_parentScene; - - public SceneXmlLoader(Scene parentScene, InnerScene innerScene, RegionInfo regionInfo) - { - m_parentScene = parentScene; - m_innerScene = innerScene; - m_regInfo = regionInfo; - } - - public void LoadPrimsFromXml(string fileName, bool newIDS, LLVector3 loadOffset) - { - XmlDocument doc = new XmlDocument(); - XmlNode rootNode; - int primCount = 0; - if (fileName.StartsWith("http:") || File.Exists(fileName)) - { - XmlTextReader reader = new XmlTextReader(fileName); - reader.WhitespaceHandling = WhitespaceHandling.None; - doc.Load(reader); - reader.Close(); - rootNode = doc.FirstChild; - foreach (XmlNode aPrimNode in rootNode.ChildNodes) - { - SceneObjectGroup obj = new SceneObjectGroup(m_parentScene, - m_regInfo.RegionHandle, aPrimNode.OuterXml); - if (newIDS) - { - obj.ResetIDs(); - } - //if we want this to be a import method then we need new uuids for the object to avoid any clashes - //obj.RegenerateFullIDs(); - - m_innerScene.AddSceneObject(obj); - - SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); - // Apply loadOffsets for load/import and move combinations - rootPart.GroupPosition = rootPart.AbsolutePosition + loadOffset; - bool UsePhysics = (((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) > 0) && - m_parentScene.m_physicalPrim); - if ((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Phantom) == 0) - { - rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape( - rootPart.Name, - rootPart.Shape, - new PhysicsVector(rootPart.AbsolutePosition.X + loadOffset.X, - rootPart.AbsolutePosition.Y + loadOffset.Y, - rootPart.AbsolutePosition.Z + loadOffset.Z), - new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), - new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, - rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); - - // to quote from SceneObjectPart: Basic - // Physics returns null.. joy joy joy. - if (rootPart.PhysActor != null) - { - rootPart.PhysActor.LocalID = rootPart.LocalId; - rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); - } - } - primCount++; - } - } - else - { - throw new Exception("Could not open file " + fileName + " for reading"); - } - } - - public void SavePrimsToXml(string fileName) - { - FileStream file = new FileStream(fileName, FileMode.Create); - StreamWriter stream = new StreamWriter(file); - int primCount = 0; - stream.WriteLine("\n"); - - List EntityList = m_innerScene.GetEntities(); - - foreach (EntityBase ent in EntityList) - { - if (ent is SceneObjectGroup) - { - stream.WriteLine(((SceneObjectGroup) ent).ToXmlString()); - primCount++; - } - } - stream.WriteLine("\n"); - stream.Close(); - file.Close(); - } - - public string SavePrimGroupToXML2String(SceneObjectGroup grp) - { - string returnstring = ""; - returnstring += "\n"; - returnstring += grp.ToXmlString2(); - returnstring += "\n"; - return returnstring; - - } - - public void LoadGroupFromXml2String(string xmlString) - { - XmlDocument doc = new XmlDocument(); - XmlNode rootNode; - - XmlTextReader reader = new XmlTextReader(new StringReader(xmlString)); - reader.WhitespaceHandling = WhitespaceHandling.None; - doc.Load(reader); - reader.Close(); - rootNode = doc.FirstChild; - foreach (XmlNode aPrimNode in rootNode.ChildNodes) - { - CreatePrimFromXml(aPrimNode.OuterXml); - } - - } - - public void LoadPrimsFromXml2(string fileName) - { - XmlDocument doc = new XmlDocument(); - XmlNode rootNode; - if (fileName.StartsWith("http:") || File.Exists(fileName)) - { - XmlTextReader reader = new XmlTextReader(fileName); - reader.WhitespaceHandling = WhitespaceHandling.None; - doc.Load(reader); - reader.Close(); - rootNode = doc.FirstChild; - foreach (XmlNode aPrimNode in rootNode.ChildNodes) - { - CreatePrimFromXml(aPrimNode.OuterXml); - } - } - else - { - throw new Exception("Could not open file " + fileName + " for reading"); - } - } - - public void CreatePrimFromXml(string xmlData) - { - SceneObjectGroup obj = new SceneObjectGroup(xmlData); - LLVector3 receivedVelocity = obj.RootPart.Velocity; - //System.Console.WriteLine(obj.RootPart.Velocity.ToString()); - m_innerScene.AddSceneObjectFromStorage(obj); - - SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); - bool UsePhysics = (((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) > 0) && - m_parentScene.m_physicalPrim); - if ((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Phantom) == 0) - { - rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape( - rootPart.Name, - rootPart.Shape, - new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, - rootPart.AbsolutePosition.Z), - new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), - new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, - rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); - - // to quote from SceneObjectPart: Basic - // Physics returns null.. joy joy joy. - if (rootPart.PhysActor != null) - { - rootPart.PhysActor.LocalID = rootPart.LocalId; - rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); - } - rootPart.Velocity = receivedVelocity; - } - - obj.ScheduleGroupForFullUpdate(); - } - - public void SavePrimsToXml2(string fileName) - { - FileStream file = new FileStream(fileName, FileMode.Create); - StreamWriter stream = new StreamWriter(file); - int primCount = 0; - stream.WriteLine("\n"); - - List EntityList = m_innerScene.GetEntities(); - - foreach (EntityBase ent in EntityList) - { - if (ent is SceneObjectGroup) - { - stream.WriteLine(((SceneObjectGroup) ent).ToXmlString2()); - primCount++; - } - } - stream.WriteLine("\n"); - stream.Close(); - file.Close(); - } - } -} -- cgit v1.1