From ff7c8551bab7c8a5b7a075c8899c8aeb51035b67 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Wed, 17 Dec 2008 18:42:23 +0000 Subject: * remove mono compiler warnings * should work - the last compile failure looks like a random glitch... --- OpenSim/Region/Environment/Scenes/ScenePresence.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index c0779f2..8f6872e 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -1932,7 +1932,6 @@ namespace OpenSim.Region.Environment.Scenes #region Overridden Methods - int x = 0; public override void Update() { SendPrimUpdates(); @@ -2436,7 +2435,8 @@ namespace OpenSim.Region.Environment.Scenes // Next, let's close the child agent connections that are too far away. CloseChildAgents(neighbourx, neighboury); - AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); + //AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); + m_controllingClient.RequestClientInfo(); //Console.WriteLine("BEFORE CROSS"); //Scene.DumpChildrenSeeds(UUID); -- cgit v1.1