From dc84f350a763b3c5ba5a5b8ad173fde3867f24f4 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 14 Mar 2008 16:28:33 +0000 Subject: * As yet incomplete fix for mantis #766 - terse updates broken * Currently, terse updates are back, and extremely rapid linking and delinking will only break occasionally * More work to do here --- OpenSim/Region/Environment/Scenes/ScenePresence.cs | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index fb0e836..44d2316 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -479,8 +479,12 @@ namespace OpenSim.Region.Environment.Scenes // // If we don't do this, various events (such as linking and delinking in the same // second), will stop working properly! - if (update.LastFullUpdateTime <= part.TimeStampFull) + if (update.LastFullUpdateTime < part.TimeStampFull) { +// m_log.DebugFormat( +// "[SCENE PRESENCE]: Fully updating prim {0}, {1} - part timestamp {2}", +// part.Name, part.UUID, part.TimeStampFull); + //need to do a full update part.SendFullUpdate(ControllingClient, GenerateClientFlags(part.UUID)); @@ -494,6 +498,10 @@ namespace OpenSim.Region.Environment.Scenes } else if (update.LastTerseUpdateTime <= part.TimeStampTerse) { +// m_log.DebugFormat( +// "[SCENE PRESENCE]: Tersely updating prim {0}, {1} - part timestamp {2}", +// part.Name, part.UUID, part.TimeStampTerse); + part.SendTerseUpdate(ControllingClient); update.LastTerseUpdateTime = part.TimeStampTerse; -- cgit v1.1