From a95f13a646e6c0ff07c765437011a29c3372f1b9 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Wed, 7 May 2008 20:31:48 +0000 Subject: * Removes references to libsecondlife.Packets from IClientAPI. BAD PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one. --- OpenSim/Region/Environment/Scenes/ScenePresence.cs | 34 +++++++++++----------- 1 file changed, 17 insertions(+), 17 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 9343ad3..9732d05 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -754,7 +754,7 @@ namespace OpenSim.Region.Environment.Scenes /// /// This is the event handler for client movement. If a client is moving, this event is triggering. /// - public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdatePacket agentData) + public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) { //if (m_isChildAgent) //{ @@ -767,31 +767,31 @@ namespace OpenSim.Region.Environment.Scenes m_perfMonMS = System.Environment.TickCount; - uint flags = agentData.AgentData.ControlFlags; - LLQuaternion bodyRotation = agentData.AgentData.BodyRotation; + uint flags = agentData.ControlFlags; + LLQuaternion bodyRotation = agentData.BodyRotation; // Camera location in world. We'll need to raytrace // from this location from time to time. - m_CameraCenter.x = agentData.AgentData.CameraCenter.X; - m_CameraCenter.y = agentData.AgentData.CameraCenter.Y; - m_CameraCenter.z = agentData.AgentData.CameraCenter.Z; + m_CameraCenter.x = agentData.CameraCenter.X; + m_CameraCenter.y = agentData.CameraCenter.Y; + m_CameraCenter.z = agentData.CameraCenter.Z; // Use these three vectors to figure out what the agent is looking at // Convert it to a Matrix and/or Quaternion - m_CameraAtAxis.x = agentData.AgentData.CameraAtAxis.X; - m_CameraAtAxis.y = agentData.AgentData.CameraAtAxis.Y; - m_CameraAtAxis.z = agentData.AgentData.CameraAtAxis.Z; + m_CameraAtAxis.x = agentData.CameraAtAxis.X; + m_CameraAtAxis.y = agentData.CameraAtAxis.Y; + m_CameraAtAxis.z = agentData.CameraAtAxis.Z; - m_CameraLeftAxis.x = agentData.AgentData.CameraLeftAxis.X; - m_CameraLeftAxis.y = agentData.AgentData.CameraLeftAxis.Y; - m_CameraLeftAxis.z = agentData.AgentData.CameraLeftAxis.Z; + m_CameraLeftAxis.x = agentData.CameraLeftAxis.X; + m_CameraLeftAxis.y = agentData.CameraLeftAxis.Y; + m_CameraLeftAxis.z = agentData.CameraLeftAxis.Z; - m_CameraUpAxis.x = agentData.AgentData.CameraUpAxis.X; - m_CameraUpAxis.y = agentData.AgentData.CameraUpAxis.Y; - m_CameraUpAxis.z = agentData.AgentData.CameraUpAxis.Z; + m_CameraUpAxis.x = agentData.CameraUpAxis.X; + m_CameraUpAxis.y = agentData.CameraUpAxis.Y; + m_CameraUpAxis.z = agentData.CameraUpAxis.Z; // The Agent's Draw distance setting - m_DrawDistance = agentData.AgentData.Far; + m_DrawDistance = agentData.Far; if ((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) { @@ -1569,7 +1569,7 @@ namespace OpenSim.Region.Environment.Scenes m_appearance.SendAppearanceToOtherAgent(avatar); } - public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) + public void SetAppearance(byte[] texture, List visualParam) { m_appearance.SetAppearance(texture, visualParam); SetHeight(m_appearance.AvatarHeight); -- cgit v1.1