From a9347b6ceb194a352ad2a5796e7ed7e8fc598c26 Mon Sep 17 00:00:00 2001 From: MW Date: Sat, 28 Jun 2008 17:43:20 +0000 Subject: Extracted the Avatar appearance functions out of the IUserService interface and moved them into a IAvatarService Although "out of the box", there is no actual functional change to behavior --- OpenSim/Region/Environment/Scenes/ScenePresence.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 7ba096b..3a966f4 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -1661,7 +1661,7 @@ namespace OpenSim.Region.Environment.Scenes m_log.Info("[APPEARANCE] Setting Appearance"); m_appearance.SetAppearance(texture, visualParam); SetHeight(m_appearance.AvatarHeight); - m_scene.CommsManager.UserService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance); + m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance); SendAppearanceToAllOtherAgents(); SendOwnAppearance(); @@ -1671,7 +1671,7 @@ namespace OpenSim.Region.Environment.Scenes { m_log.Info("[APPEARANCE] Setting Wearable"); m_appearance.SetWearable(wearableId, wearable); - m_scene.CommsManager.UserService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance); + m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance); m_controllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); } -- cgit v1.1