From 9b6b6d05d45cf0f754a0b26bf6240ef50be66563 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Tue, 3 Jul 2007 14:37:29 +0000 Subject: * Optimized usings (the 'LL ate my scripts' commit) * added some licensing info --- OpenSim/Region/Environment/Scenes/ScenePresence.cs | 17 ++++++++--------- 1 file changed, 8 insertions(+), 9 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 8a8f5ae..dcca848 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -28,14 +28,13 @@ using System; using System.Collections.Generic; using System.IO; -using System.Text; +using Axiom.MathLib; using libsecondlife; using libsecondlife.Packets; -using OpenSim.Physics.Manager; -using OpenSim.Framework.Inventory; +using OpenSim.Framework.Console; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; -using Axiom.MathLib; +using OpenSim.Physics.Manager; namespace OpenSim.Region.Environment.Scenes { @@ -53,7 +52,7 @@ namespace OpenSim.Region.Environment.Scenes private byte movementflag = 0; private List forcesList = new List(); private short _updateCount = 0; - private Axiom.MathLib.Quaternion bodyRot; + private Quaternion bodyRot; private LLObject.TextureEntry avatarAppearanceTexture = null; private byte[] visualParams; private AvatarWearable[] Wearables; @@ -110,7 +109,7 @@ namespace OpenSim.Region.Environment.Scenes m_regionInfo = reginfo; m_regionHandle = reginfo.RegionHandle; - OpenSim.Framework.Console.MainLog.Instance.Verbose("Avatar.cs "); + MainLog.Instance.Verbose("Avatar.cs "); ControllingClient = theClient; this.firstname = ControllingClient.FirstName; this.lastname = ControllingClient.LastName; @@ -240,7 +239,7 @@ namespace OpenSim.Region.Environment.Scenes bool update_rotation = false; bool DCFlagKeyPressed = false; Vector3 agent_control_v3 = new Vector3(0, 0, 0); - Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); + Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); this.PhysActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0); @@ -278,10 +277,10 @@ namespace OpenSim.Region.Environment.Scenes } - protected void AddNewMovement(Axiom.MathLib.Vector3 vec, Axiom.MathLib.Quaternion rotation) + protected void AddNewMovement(Vector3 vec, Quaternion rotation) { NewForce newVelocity = new NewForce(); - Axiom.MathLib.Vector3 direc = rotation * vec; + Vector3 direc = rotation * vec; direc.Normalize(); direc = direc * ((0.03f) * 128f); -- cgit v1.1