From 67e12b95ea7b68f4904a7484d77ecfd787d16d0c Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Tue, 30 Oct 2007 09:05:31 +0000 Subject: * Optimized usings * Shortened type references * Removed redundant 'this' qualifier --- OpenSim/Region/Environment/Scenes/ScenePresence.cs | 83 +++++++++++----------- 1 file changed, 41 insertions(+), 42 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 6ed50b7..527eb22 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -30,11 +30,10 @@ using System.Collections.Generic; using Axiom.Math; using libsecondlife; using libsecondlife.Packets; -using OpenSim.Framework.Console; -using OpenSim.Framework.Interfaces; using OpenSim.Framework; -using OpenSim.Region.Physics.Manager; +using OpenSim.Framework.Console; using OpenSim.Region.Environment.Types; +using OpenSim.Region.Physics.Manager; namespace OpenSim.Region.Environment.Scenes { @@ -116,18 +115,21 @@ namespace OpenSim.Region.Environment.Scenes } private readonly ulong m_regionHandle; + public ulong RegionHandle { get { return m_regionHandle; } } private readonly string m_firstname; + public string Firstname { get { return m_firstname; } } private readonly string m_lastname; + public string Lastname { get { return m_lastname; } @@ -210,6 +212,7 @@ namespace OpenSim.Region.Environment.Scenes } private bool m_isChildAgent = true; + public bool IsChildAgent { get { return m_isChildAgent; } @@ -217,6 +220,7 @@ namespace OpenSim.Region.Environment.Scenes } private uint m_parentID = 0; + public uint ParentID { get { return m_parentID; } @@ -227,7 +231,8 @@ namespace OpenSim.Region.Environment.Scenes #region Constructor(s) - public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams, AvatarWearable[] wearables) + public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams, + AvatarWearable[] wearables) { m_scene = world; m_uuid = client.AgentId; @@ -309,24 +314,24 @@ namespace OpenSim.Region.Environment.Scenes if (update.LastFullUpdateTime < part.TimeStampFull) { //need to do a full update - part.SendFullUpdate(this.ControllingClient); - update.LastFullUpdateTime = (uint)Util.UnixTimeSinceEpoch(); + part.SendFullUpdate(ControllingClient); + update.LastFullUpdateTime = (uint) Util.UnixTimeSinceEpoch(); updateCount++; } else if (update.LastTerseUpdateTime < part.TimeStampTerse) { - part.SendTerseUpdate(this.ControllingClient); - update.LastTerseUpdateTime = (uint)Util.UnixTimeSinceEpoch(); + part.SendTerseUpdate(ControllingClient); + update.LastTerseUpdateTime = (uint) Util.UnixTimeSinceEpoch(); updateCount++; } } else { //never been sent to client before so do full update - part.SendFullUpdate(this.ControllingClient); + part.SendFullUpdate(ControllingClient); ScenePartUpdate update = new ScenePartUpdate(); update.FullID = part.UUID; - update.LastFullUpdateTime = (uint)Util.UnixTimeSinceEpoch(); + update.LastFullUpdateTime = (uint) Util.UnixTimeSinceEpoch(); m_updateTimes.Add(part.UUID, update); updateCount++; } @@ -339,7 +344,6 @@ namespace OpenSim.Region.Environment.Scenes } } - #region Status Methods public void MakeRootAgent(LLVector3 pos, bool isFlying) @@ -368,10 +372,10 @@ namespace OpenSim.Region.Environment.Scenes private void RemoveFromPhysicalScene() { - if (this.PhysicsActor != null) + if (PhysicsActor != null) { - m_scene.PhysScene.RemoveAvatar(this.PhysicsActor); - this.PhysicsActor = null; + m_scene.PhysScene.RemoveAvatar(PhysicsActor); + PhysicsActor = null; } } @@ -432,7 +436,7 @@ namespace OpenSim.Region.Environment.Scenes m_isChildAgent = false; //this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient); - this.MakeRootAgent(this.AbsolutePosition, false); + MakeRootAgent(AbsolutePosition, false); } } @@ -457,13 +461,13 @@ namespace OpenSim.Region.Environment.Scenes Vector3 agent_control_v3 = new Vector3(0, 0, 0); Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); bool oldflying = PhysicsActor.Flying; - PhysicsActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0); + PhysicsActor.Flying = ((flags & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0); if (PhysicsActor.Flying != oldflying) { update_movementflag = true; } - if ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) + if ((flags & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) { StandUp(); update_movementflag = true; @@ -477,23 +481,23 @@ namespace OpenSim.Region.Environment.Scenes if (m_parentID == 0) { - foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof(Dir_ControlFlags))) + foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof (Dir_ControlFlags))) { - if ((flags & (uint)DCF) != 0) + if ((flags & (uint) DCF) != 0) { DCFlagKeyPressed = true; agent_control_v3 += Dir_Vectors[i]; - if ((m_movementflag & (uint)DCF) == 0) + if ((m_movementflag & (uint) DCF) == 0) { - m_movementflag += (byte)(uint)DCF; + m_movementflag += (byte) (uint) DCF; update_movementflag = true; } } else { - if ((m_movementflag & (uint)DCF) != 0) + if ((m_movementflag & (uint) DCF) != 0) { - m_movementflag -= (byte)(uint)DCF; + m_movementflag -= (byte) (uint) DCF; update_movementflag = true; } } @@ -580,10 +584,10 @@ namespace OpenSim.Region.Environment.Scenes } NewForce newVelocity = new NewForce(); - Vector3 direc = rotation * vec; + Vector3 direc = rotation*vec; direc.Normalize(); - direc = direc * ((0.03f) * 128f); + direc = direc*((0.03f)*128f); if (m_physicsActor.Flying) direc *= 4; @@ -692,8 +696,6 @@ namespace OpenSim.Region.Environment.Scenes } - - /// /// /// @@ -701,7 +703,8 @@ namespace OpenSim.Region.Environment.Scenes public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar) { remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, - LocalId, AbsolutePosition, m_textureEntry.ToBytes(), m_parentID); + LocalId, AbsolutePosition, m_textureEntry.ToBytes(), + m_parentID); } public void SendFullUpdateToAllClients() @@ -784,7 +787,7 @@ namespace OpenSim.Region.Environment.Scenes public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) { avatarInfo.m_controllingClient.SendAppearance(m_controllingClient.AgentId, m_visualParams, - m_textureEntry.ToBytes()); + m_textureEntry.ToBytes()); } /// @@ -798,10 +801,7 @@ namespace OpenSim.Region.Environment.Scenes AnimationSeq = seq; LLUUID sourceAgentId = m_controllingClient.AgentId; - m_scene.Broadcast(delegate(IClientAPI client) - { - client.SendAnimation(animID, seq, sourceAgentId); - }); + m_scene.Broadcast(delegate(IClientAPI client) { client.SendAnimation(animID, seq, sourceAgentId); }); } /// @@ -842,9 +842,9 @@ namespace OpenSim.Region.Environment.Scenes LLVector3 vel = Velocity; float timeStep = 0.1f; - pos2.X = pos2.X + (vel.X * timeStep); - pos2.Y = pos2.Y + (vel.Y * timeStep); - pos2.Z = pos2.Z + (vel.Z * timeStep); + pos2.X = pos2.X + (vel.X*timeStep); + pos2.Y = pos2.Y + (vel.Y*timeStep); + pos2.Z = pos2.Z + (vel.Z*timeStep); if ((pos2.X < 0) || (pos2.X > 256)) { @@ -889,7 +889,7 @@ namespace OpenSim.Region.Environment.Scenes } LLVector3 vel = m_velocity; - ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256)); + ulong neighbourHandle = Helpers.UIntsToLong((uint) (neighbourx*256), (uint) (neighboury*256)); RegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle); if (neighbourRegion != null) { @@ -901,7 +901,7 @@ namespace OpenSim.Region.Environment.Scenes AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); string capsPath = Util.GetCapsURL(m_controllingClient.AgentId); m_controllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint, - capsPath); + capsPath); MakeChildAgent(); m_scene.SendKillObject(m_localId); m_scene.NotifyMyCoarseLocationChange(); @@ -980,7 +980,6 @@ namespace OpenSim.Region.Environment.Scenes LastFullUpdateTime = 0; LastTerseUpdateTime = 0; } - } @@ -997,7 +996,7 @@ namespace OpenSim.Region.Environment.Scenes new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); - m_physicsActor = scene.AddAvatar(this.Firstname + "." + this.Lastname, pVec); + m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec); } internal void Close() @@ -1008,7 +1007,7 @@ namespace OpenSim.Region.Environment.Scenes public void SetWearable(int wearableId, AvatarWearable wearable) { m_wearables[wearableId] = wearable; - SendOurAppearance( m_controllingClient ); + SendOurAppearance(m_controllingClient); } } -} +} \ No newline at end of file -- cgit v1.1