From 4c2171ec827aa426375ccecf4bd2d7e009719d74 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Mon, 16 Jun 2008 21:59:39 +0000 Subject: * Allow archiver to save and load objects within other objects to arbitrary levels * This currently has various bugs which are more to do with the way its been hacked together than the feature itself (e.g. on save-oar, ghost prims will appear of the saved contained items). These will be found and eliminated in subsequent patches. * Not yet ready for use --- OpenSim/Region/Environment/Scenes/ScenePresence.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index f6dc8a2..b6c59e3 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -1596,7 +1596,7 @@ namespace OpenSim.Region.Environment.Scenes } /// - /// + /// Do everything required once a client completes its movement into a region /// public void SendInitialData() { -- cgit v1.1