From 3674257095f0c511b1f5810fdc034c2d49bb73a8 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Thu, 7 Feb 2008 08:15:38 +0000 Subject: * This update contains a bucket-full of network optimizations. * ParcelProperties are sent only when needed instead of on any movement * Terse Updates and other temporary data packets are marked unreliable * After a certain amount of users, the sim actually sends updates on things less * Experimental * Tested to 68 avatar with pCampBot (And it's surprising what actually causes the most lag.. the text chat!) --- OpenSim/Region/Environment/Scenes/ScenePresence.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 4062ef6..374586c 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -77,6 +77,7 @@ namespace OpenSim.Region.Environment.Scenes private bool m_newForce = false; private bool m_newCoarseLocations = true; private bool m_gotAllObjectsInScene = false; + // Default AV Height private float m_avHeight = 127.0f; @@ -354,7 +355,7 @@ namespace OpenSim.Region.Environment.Scenes RegisterToEvents(); SetDirectionVectors(); - m_scene.LandManager.sendLandUpdate(this); + m_scene.LandManager.sendLandUpdate(this, true); } public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams, -- cgit v1.1