From 070047ce1bc74cceebd5e817a0e042a7390c5f24 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Fri, 26 Oct 2007 14:08:36 +0000 Subject: * Added prototypical AvatarFactory module interface to load avatar parameters * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to --- OpenSim/Region/Environment/Scenes/ScenePresence.cs | 75 +++++++++------------- 1 file changed, 32 insertions(+), 43 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 99f78c9..256b6b5 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -53,8 +53,8 @@ namespace OpenSim.Region.Environment.Scenes private short m_updateCount = 0; private Quaternion bodyRot; - private byte[] visualParams; - private AvatarWearable[] Wearables; + private byte[] m_visualParams; + private AvatarWearable[] m_wearables; private LLObject.TextureEntry m_textureEntry; public bool IsRestrictedToRegion = false; @@ -90,10 +90,10 @@ namespace OpenSim.Region.Environment.Scenes //public List InterestList = new List(); - // private string m_currentQuadNode = " "; + // private string m_currentQuadNode = " "; - // private Queue m_fullPartUpdates = new Queue(); - //private Queue m_tersePartUpdates = new Queue(); + // private Queue m_fullPartUpdates = new Queue(); + //private Queue m_tersePartUpdates = new Queue(); private UpdateQueue m_partsUpdateQueue = new UpdateQueue(); private Dictionary m_updateTimes = new Dictionary(); @@ -173,8 +173,8 @@ namespace OpenSim.Region.Environment.Scenes m_pos = value; } - } - + } + public override LLVector3 Velocity { get @@ -220,14 +220,7 @@ namespace OpenSim.Region.Environment.Scenes #region Constructor(s) - /// - /// - /// - /// - /// - /// - /// - public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) + public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams, AvatarWearable[] wearables) { m_scene = world; m_uuid = client.AgentId; @@ -240,13 +233,9 @@ namespace OpenSim.Region.Environment.Scenes m_localId = m_scene.NextLocalId; AbsolutePosition = m_controllingClient.StartPos; - visualParams = new byte[218]; - for (int i = 0; i < 218; i++) - { - visualParams[i] = 100; - } + m_visualParams = visualParams; + m_wearables = wearables; - Wearables = AvatarWearable.DefaultWearables; Animations = new AvatarAnimations(); Animations.LoadAnims(); @@ -351,7 +340,7 @@ namespace OpenSim.Region.Environment.Scenes AbsolutePosition = pos; - AddToPhysicalScene( ); + AddToPhysicalScene(); m_physicsActor.Flying = isFlying; @@ -410,7 +399,7 @@ namespace OpenSim.Region.Environment.Scenes for (int i = 0; i < visualParam.Length; i++) { - visualParams[i] = visualParam[i].ParamValue; + m_visualParams[i] = visualParam[i].ParamValue; } SendAppearanceToAllOtherAgents(); @@ -459,7 +448,7 @@ namespace OpenSim.Region.Environment.Scenes Vector3 agent_control_v3 = new Vector3(0, 0, 0); Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); bool oldflying = PhysicsActor.Flying; - PhysicsActor.Flying = ((flags & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0); + PhysicsActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0); if (PhysicsActor.Flying != oldflying) { update_movementflag = true; @@ -470,23 +459,23 @@ namespace OpenSim.Region.Environment.Scenes bodyRot = q; update_rotation = true; } - foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof (Dir_ControlFlags))) + foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof(Dir_ControlFlags))) { - if ((flags & (uint) DCF) != 0) + if ((flags & (uint)DCF) != 0) { DCFlagKeyPressed = true; agent_control_v3 += Dir_Vectors[i]; - if ((m_movementflag & (uint) DCF) == 0) + if ((m_movementflag & (uint)DCF) == 0) { - m_movementflag += (byte) (uint) DCF; + m_movementflag += (byte)(uint)DCF; update_movementflag = true; } } else { - if ((m_movementflag & (uint) DCF) != 0) + if ((m_movementflag & (uint)DCF) != 0) { - m_movementflag -= (byte) (uint) DCF; + m_movementflag -= (byte)(uint)DCF; update_movementflag = true; } } @@ -531,10 +520,10 @@ namespace OpenSim.Region.Environment.Scenes } NewForce newVelocity = new NewForce(); - Vector3 direc = rotation*vec; + Vector3 direc = rotation * vec; direc.Normalize(); - direc = direc*((0.03f)*128f); + direc = direc * ((0.03f) * 128f); if (m_physicsActor.Flying) direc *= 4; @@ -619,7 +608,7 @@ namespace OpenSim.Region.Environment.Scenes /// public void SendTerseUpdateToAllClients() { - m_scene.Broadcast( SendTerseUpdateToClient ); + m_scene.Broadcast(SendTerseUpdateToClient); } public void SendCoarseLocations() @@ -628,7 +617,7 @@ namespace OpenSim.Region.Environment.Scenes List avatars = m_scene.GetAvatars(); for (int i = 0; i < avatars.Count; i++) { - if (avatars[i] != this ) + if (avatars[i] != this) { CoarseLocations.Add(avatars[i].AbsolutePosition); } @@ -642,7 +631,7 @@ namespace OpenSim.Region.Environment.Scenes m_newCoarseLocations = true; } - + /// @@ -695,7 +684,7 @@ namespace OpenSim.Region.Environment.Scenes /// public void SendOurAppearance(IClientAPI OurClient) { - m_controllingClient.SendWearables(Wearables); + m_controllingClient.SendWearables(m_wearables); //this.SendFullUpdateToAllClients(); //this.SendAppearanceToAllOtherAgents(); @@ -734,7 +723,7 @@ namespace OpenSim.Region.Environment.Scenes /// public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) { - avatarInfo.m_controllingClient.SendAppearance(m_controllingClient.AgentId, visualParams, + avatarInfo.m_controllingClient.SendAppearance(m_controllingClient.AgentId, m_visualParams, m_textureEntry.ToBytes()); } @@ -793,9 +782,9 @@ namespace OpenSim.Region.Environment.Scenes LLVector3 vel = Velocity; float timeStep = 0.1f; - pos2.X = pos2.X + (vel.X*timeStep); - pos2.Y = pos2.Y + (vel.Y*timeStep); - pos2.Z = pos2.Z + (vel.Z*timeStep); + pos2.X = pos2.X + (vel.X * timeStep); + pos2.Y = pos2.Y + (vel.Y * timeStep); + pos2.Z = pos2.Z + (vel.Z * timeStep); if ((pos2.X < 0) || (pos2.X > 256)) { @@ -840,7 +829,7 @@ namespace OpenSim.Region.Environment.Scenes } LLVector3 vel = m_velocity; - ulong neighbourHandle = Helpers.UIntsToLong((uint) (neighbourx*256), (uint) (neighboury*256)); + ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256)); RegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle); if (neighbourRegion != null) { @@ -940,7 +929,7 @@ namespace OpenSim.Region.Environment.Scenes throw new Exception("Can't set Text on avatar."); } - public void AddToPhysicalScene( ) + public void AddToPhysicalScene() { PhysicsScene scene = m_scene.PhysScene; @@ -948,7 +937,7 @@ namespace OpenSim.Region.Environment.Scenes new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); - m_physicsActor = scene.AddAvatar(this.Firstname+"."+this.Lastname, pVec); + m_physicsActor = scene.AddAvatar(this.Firstname + "." + this.Lastname, pVec); } internal void Close() -- cgit v1.1