From d24e4a9f2d860db87ca191242861453547f82e65 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Fri, 5 Dec 2008 20:30:00 +0000 Subject: Committing the missing bits to enable script crossing. Disabled by default. For a script to successfully cross, both source and destination region must enable the feature. WARNING: Trusting binaries from other sims allows ARBITRARY REMOTE CODE EXECUTION for ANYONE! Please do not use except in ultimate trust scenarios! --- OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs index 545d603..8137a53 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs @@ -250,6 +250,7 @@ namespace OpenSim.Region.Environment.Scenes m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); m_part.ParentGroup.AddActiveScriptCount(1); m_part.ScheduleFullUpdate(); + return; } AssetCache cache = m_part.ParentGroup.Scene.AssetCache; -- cgit v1.1