From bf8239c7faaf98ef51edfc8d770b3b76c4630852 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Tue, 4 Dec 2007 13:46:18 +0000 Subject: * ApplyPhysics now creates the PhysActor as well. --- .../Region/Environment/Scenes/SceneObjectPart.cs | 185 ++++++++++++--------- 1 file changed, 103 insertions(+), 82 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 543a468..5c1b9da 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -48,7 +48,8 @@ namespace OpenSim.Region.Environment.Scenes private string m_inventoryFileName = ""; private LLUUID m_folderID = LLUUID.Zero; - [XmlIgnore] public PhysicsActor PhysActor = null; + [XmlIgnore] + public PhysicsActor PhysActor = null; protected Dictionary TaskInventory = new Dictionary(); public LLUUID LastOwnerID; @@ -70,9 +71,12 @@ namespace OpenSim.Region.Environment.Scenes protected byte[] m_particleSystem = new byte[0]; - [XmlIgnore] public uint TimeStampFull = 0; - [XmlIgnore] public uint TimeStampTerse = 0; - [XmlIgnore] public uint TimeStampLastActivity = 0; // Will be used for AutoReturn + [XmlIgnore] + public uint TimeStampFull = 0; + [XmlIgnore] + public uint TimeStampTerse = 0; + [XmlIgnore] + public uint TimeStampLastActivity = 0; // Will be used for AutoReturn /// @@ -128,16 +132,16 @@ namespace OpenSim.Region.Environment.Scenes public uint ObjectFlags { - get { return (uint) m_flags;} - set {m_flags = (LLObject.ObjectFlags) value;} + get { return (uint)m_flags; } + set { m_flags = (LLObject.ObjectFlags)value; } } protected LLObject.MaterialType m_material = 0; public byte Material { - get { return (byte) m_material; } - set { m_material = (LLObject.MaterialType) value; } + get { return (byte)m_material; } + set { m_material = (LLObject.MaterialType)value; } } protected ulong m_regionHandle; @@ -153,7 +157,7 @@ namespace OpenSim.Region.Environment.Scenes public LLVector3 GroupPosition { - get + get { if (PhysActor != null) { @@ -161,9 +165,9 @@ namespace OpenSim.Region.Environment.Scenes m_groupPosition.Y = PhysActor.Position.Y; m_groupPosition.Z = PhysActor.Position.Z; } - return m_groupPosition; + return m_groupPosition; } - set + set { if (PhysActor != null) { @@ -180,7 +184,7 @@ namespace OpenSim.Region.Environment.Scenes Console.WriteLine(e.Message); } } - m_groupPosition = value; + m_groupPosition = value; } } @@ -201,11 +205,11 @@ namespace OpenSim.Region.Environment.Scenes public LLQuaternion RotationOffset { - get + get { if (PhysActor != null) { - if(PhysActor.Orientation.x != 0 || PhysActor.Orientation.y != 0 + if (PhysActor.Orientation.x != 0 || PhysActor.Orientation.y != 0 || PhysActor.Orientation.z != 0 || PhysActor.Orientation.w != 0) { m_rotationOffset.X = PhysActor.Orientation.x; @@ -214,9 +218,9 @@ namespace OpenSim.Region.Environment.Scenes m_rotationOffset.W = PhysActor.Orientation.w; } } - return m_rotationOffset; + return m_rotationOffset; } - set + set { if (PhysActor != null) { @@ -233,7 +237,7 @@ namespace OpenSim.Region.Environment.Scenes Console.WriteLine(ex.Message); } } - m_rotationOffset = value; + m_rotationOffset = value; } } @@ -243,7 +247,8 @@ namespace OpenSim.Region.Environment.Scenes /// public LLVector3 Velocity { - get { + get + { //if (PhysActor.Velocity.x != 0 || PhysActor.Velocity.y != 0 //|| PhysActor.Velocity.z != 0) //{ @@ -256,8 +261,8 @@ namespace OpenSim.Region.Environment.Scenes m_velocity.Z = PhysActor.Velocity.Z; } } - - return m_velocity; + + return m_velocity; } set { m_velocity = value; } } @@ -312,10 +317,10 @@ namespace OpenSim.Region.Environment.Scenes private Color m_color = Color.Black; - public Color Color + public Color Color { get { return m_color; } - set + set { m_color = value; /* ScheduleFullUpdate() need not be called b/c after @@ -430,13 +435,13 @@ namespace OpenSim.Region.Environment.Scenes m_name = "Primitive"; m_regionHandle = regionHandle; m_parentGroup = parent; - - CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; + + CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; OwnerID = ownerID; CreatorID = OwnerID; LastOwnerID = LLUUID.Zero; UUID = LLUUID.Random(); - LocalID = (uint) (localID); + LocalID = (uint)(localID); Shape = shape; // Todo: Add More Object Parameter from above! OwnershipCost = 0; @@ -495,7 +500,7 @@ namespace OpenSim.Region.Environment.Scenes CreatorID = creatorID; LastOwnerID = lastOwnerID; UUID = LLUUID.Random(); - LocalID = (uint) (localID); + LocalID = (uint)(localID); Shape = shape; OwnershipCost = 0; ObjectSaleType = (byte)0; @@ -521,15 +526,31 @@ namespace OpenSim.Region.Environment.Scenes /// public static SceneObjectPart FromXml(XmlReader xmlReader) { - XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart)); - SceneObjectPart newobject = (SceneObjectPart) serializer.Deserialize(xmlReader); + XmlSerializer serializer = new XmlSerializer(typeof(SceneObjectPart)); + SceneObjectPart newobject = (SceneObjectPart)serializer.Deserialize(xmlReader); return newobject; } public void ApplyPhysics() { - bool UsePhysics = ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0); - DoPhysicsPropertyUpdate(UsePhysics, true); + bool isPhysical = ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0); + bool isPhantom = ((ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) != 0); + + bool usePhysics = isPhysical && !isPhantom; + + if (usePhysics) + { + PhysActor = m_parentGroup.m_scene.PhysicsScene.AddPrimShape( + Name, + Shape, + new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, + AbsolutePosition.Z), + new PhysicsVector(Scale.X, Scale.Y, Scale.Z), + new Quaternion(RotationOffset.W, RotationOffset.X, + RotationOffset.Y, RotationOffset.Z), usePhysics); + } + + DoPhysicsPropertyUpdate(usePhysics, true); } public void ApplyPermissions() @@ -557,7 +578,7 @@ namespace OpenSim.Region.Environment.Scenes /// public void ToXml(XmlWriter xmlWriter) { - XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart)); + XmlSerializer serializer = new XmlSerializer(typeof(SceneObjectPart)); serializer.Serialize(xmlWriter, this); } @@ -566,7 +587,7 @@ namespace OpenSim.Region.Environment.Scenes // In this case we're using a sphere with a radius of the largest dimention of the prim // TODO: Change to take shape into account - + EntityIntersection returnresult = new EntityIntersection(); Vector3 vAbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); @@ -578,12 +599,12 @@ namespace OpenSim.Region.Environment.Scenes Quaternion worldRotation = (qRotation * parentrot); Matrix3 worldRotM = worldRotation.ToRotationMatrix(); - - + + Vector3 rOrigin = iray.Origin; Vector3 rDirection = iray.Direction; - + // Buidling the first part of the Quadratic equation Vector3 r2ndDirection = rDirection * rDirection; float itestPart1 = r2ndDirection.x + r2ndDirection.y + r2ndDirection.z; @@ -604,7 +625,7 @@ namespace OpenSim.Region.Environment.Scenes // Set Radius to the largest dimention of the prim float radius = 0f; - if (vScale.x > radius) + if (vScale.x > radius) radius = vScale.x; if (vScale.y > radius) radius = vScale.y; @@ -613,8 +634,8 @@ namespace OpenSim.Region.Environment.Scenes //radius = radius; - float itestPart3 = tmVal4.x + tmVal4.y + tmVal4.z + tmVal5.x + tmVal5.y + tmVal5.z -(2.0f * (tmVal6.x + tmVal6.y + tmVal6.z + (radius * radius))); - + float itestPart3 = tmVal4.x + tmVal4.y + tmVal4.z + tmVal5.x + tmVal5.y + tmVal5.z - (2.0f * (tmVal6.x + tmVal6.y + tmVal6.z + (radius * radius))); + // Yuk Quadradrics.. Solve first float rootsqr = (itestPart2 * itestPart2) - (4.0f * itestPart1 * itestPart3); if (rootsqr < 0.0f) @@ -639,19 +660,19 @@ namespace OpenSim.Region.Environment.Scenes // We got an intersection. putting together an EntityIntersection object with the // intersection information - Vector3 ipoint = new Vector3(iray.Origin.x + (iray.Direction.x * root),iray.Origin.y + (iray.Direction.y * root),iray.Origin.z + (iray.Direction.z * root)); + Vector3 ipoint = new Vector3(iray.Origin.x + (iray.Direction.x * root), iray.Origin.y + (iray.Direction.y * root), iray.Origin.z + (iray.Direction.z * root)); returnresult.HitTF = true; returnresult.ipoint = ipoint; // Normal is calculated by the difference and then normalizing the result - Vector3 normalpart = ipoint-vAbsolutePosition; + Vector3 normalpart = ipoint - vAbsolutePosition; returnresult.normal = normalpart.Normalize(); // It's funny how the LLVector3 object has a Distance function, but the Axiom.Math object doesnt. // I can write a function to do it.. but I like the fact that this one is Static. - LLVector3 distanceConvert1 = new LLVector3(iray.Origin.x,iray.Origin.y,iray.Origin.z); + LLVector3 distanceConvert1 = new LLVector3(iray.Origin.x, iray.Origin.y, iray.Origin.z); LLVector3 distanceConvert2 = new LLVector3(ipoint.x, ipoint.y, ipoint.z); float distance = (float)distanceConvert1.GetDistanceTo(distanceConvert2); @@ -687,7 +708,7 @@ namespace OpenSim.Region.Environment.Scenes /// public SceneObjectPart Copy(uint localID, LLUUID AgentID, LLUUID GroupID) { - SceneObjectPart dupe = (SceneObjectPart) MemberwiseClone(); + SceneObjectPart dupe = (SceneObjectPart)MemberwiseClone(); dupe.m_shape = m_shape.Copy(); dupe.m_regionHandle = m_regionHandle; dupe.UUID = LLUUID.Random(); @@ -710,7 +731,7 @@ namespace OpenSim.Region.Environment.Scenes // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. dupe.LastOwnerID = ObjectOwner; - + byte[] extraP = new byte[Shape.ExtraParams.Length]; Array.Copy(Shape.ExtraParams, extraP, extraP.Length); dupe.Shape.ExtraParams = extraP; @@ -741,7 +762,7 @@ namespace OpenSim.Region.Environment.Scenes { m_parentGroup.HasChanged = true; } - TimeStampFull = (uint) Util.UnixTimeSinceEpoch(); + TimeStampFull = (uint)Util.UnixTimeSinceEpoch(); m_updateFlag = 2; } @@ -749,7 +770,7 @@ namespace OpenSim.Region.Environment.Scenes { LLObject.ObjectFlags prevflag = m_flags; //uint objflags = m_flags; - if ((ObjectFlags & (uint) flag) == 0) + if ((ObjectFlags & (uint)flag) == 0) { //Console.WriteLine("Adding flag: " + ((LLObject.ObjectFlags) flag).ToString()); m_flags |= flag; @@ -757,7 +778,7 @@ namespace OpenSim.Region.Environment.Scenes GroupMask |= (uint)flag; EveryoneMask |= (uint)flag; } - uint currflag = (uint) m_flags; + uint currflag = (uint)m_flags; //System.Console.WriteLine("Aprev: " + prevflag.ToString() + " curr: " + m_flags.ToString()); //ScheduleFullUpdate(); } @@ -765,7 +786,7 @@ namespace OpenSim.Region.Environment.Scenes public void RemFlag(LLObject.ObjectFlags flag) { LLObject.ObjectFlags prevflag = m_flags; - if ((ObjectFlags & (uint) flag) != 0) + if ((ObjectFlags & (uint)flag) != 0) { //Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString()); m_flags &= ~flag; @@ -788,7 +809,7 @@ namespace OpenSim.Region.Environment.Scenes { m_parentGroup.HasChanged = true; } - TimeStampTerse = (uint) Util.UnixTimeSinceEpoch(); + TimeStampTerse = (uint)Util.UnixTimeSinceEpoch(); m_updateFlag = 1; } } @@ -807,8 +828,8 @@ namespace OpenSim.Region.Environment.Scenes // bad, so it's been replaced by an event driven method. //if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0) //{ - // Only send the constant terse updates on physical objects! - //ScheduleTerseUpdate(); + // Only send the constant terse updates on physical objects! + //ScheduleTerseUpdate(); //} } else @@ -898,7 +919,7 @@ namespace OpenSim.Region.Environment.Scenes { if (m_inventorySerial > 0) { - client.SendTaskInventory(m_uuid, (short) m_inventorySerial, + client.SendTaskInventory(m_uuid, (short)m_inventorySerial, Helpers.StringToField(m_inventoryFileName)); return true; } @@ -981,12 +1002,12 @@ namespace OpenSim.Region.Environment.Scenes //Silently ignore it - TODO: FIXME Quick } - if (usePhysics ) + if (usePhysics) { AddFlag(LLObject.ObjectFlags.Physics); if (!wasUsingPhysics) { - DoPhysicsPropertyUpdate(usePhysics,false); + DoPhysicsPropertyUpdate(usePhysics, false); } } @@ -998,10 +1019,10 @@ namespace OpenSim.Region.Environment.Scenes DoPhysicsPropertyUpdate(usePhysics, false); } } - - - + + + if (IsPhantom) { @@ -1009,7 +1030,7 @@ namespace OpenSim.Region.Environment.Scenes if (PhysActor != null) { m_parentGroup.m_scene.PhysicsScene.RemovePrim(PhysActor); - /// that's not wholesome. Had to make m_scene public + /// that's not wholesome. Had to make m_scene public PhysActor = null; } } @@ -1031,7 +1052,7 @@ namespace OpenSim.Region.Environment.Scenes else { PhysActor.IsPhysical = usePhysics; - DoPhysicsPropertyUpdate(usePhysics,false); + DoPhysicsPropertyUpdate(usePhysics, false); } } @@ -1043,17 +1064,17 @@ namespace OpenSim.Region.Environment.Scenes { RemFlag(LLObject.ObjectFlags.TemporaryOnRez); } -// System.Console.WriteLine("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); + // System.Console.WriteLine("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); ScheduleFullUpdate(); } public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew) { - + if (PhysActor != null) - { + { if (UsePhysics != PhysActor.IsPhysical || isNew) { - + if (PhysActor.IsPhysical) { PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; @@ -1065,7 +1086,7 @@ namespace OpenSim.Region.Environment.Scenes //m_parentGroup.m_scene.PhysicsScene.RemovePrim(PhysActor); /// that's not wholesome. Had to make m_scene public //PhysActor = null; - + if ((ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0) { @@ -1073,10 +1094,10 @@ namespace OpenSim.Region.Environment.Scenes //Name, //Shape, //new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, - //AbsolutePosition.Z), + //AbsolutePosition.Z), //new PhysicsVector(Scale.X, Scale.Y, Scale.Z), //new Quaternion(RotationOffset.W, RotationOffset.X, - //RotationOffset.Y, RotationOffset.Z), UsePhysics); + //RotationOffset.Y, RotationOffset.Z), UsePhysics); if (UsePhysics) { PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; @@ -1092,15 +1113,15 @@ namespace OpenSim.Region.Environment.Scenes { m_shape.ExtraParams = new byte[data.Length + 7]; int i = 0; - uint length = (uint) data.Length; + uint length = (uint)data.Length; m_shape.ExtraParams[i++] = 1; - m_shape.ExtraParams[i++] = (byte) (type%256); - m_shape.ExtraParams[i++] = (byte) ((type >> 8)%256); + m_shape.ExtraParams[i++] = (byte)(type % 256); + m_shape.ExtraParams[i++] = (byte)((type >> 8) % 256); - m_shape.ExtraParams[i++] = (byte) (length%256); - m_shape.ExtraParams[i++] = (byte) ((length >> 8)%256); - m_shape.ExtraParams[i++] = (byte) ((length >> 16)%256); - m_shape.ExtraParams[i++] = (byte) ((length >> 24)%256); + m_shape.ExtraParams[i++] = (byte)(length % 256); + m_shape.ExtraParams[i++] = (byte)((length >> 8) % 256); + m_shape.ExtraParams[i++] = (byte)((length >> 16) % 256); + m_shape.ExtraParams[i++] = (byte)((length >> 24) % 256); Array.Copy(data, 0, m_shape.ExtraParams, i, data.Length); ScheduleFullUpdate(); @@ -1234,7 +1255,7 @@ namespace OpenSim.Region.Environment.Scenes { LLQuaternion lRot; lRot = RotationOffset; - uint clientFlags = ObjectFlags & ~(uint) LLObject.ObjectFlags.CreateSelected; + uint clientFlags = ObjectFlags & ~(uint)LLObject.ObjectFlags.CreateSelected; List avatars = m_parentGroup.GetScenePresences(); foreach (ScenePresence s in avatars) @@ -1250,7 +1271,7 @@ namespace OpenSim.Region.Environment.Scenes } } // If you can't edit it, send the base permissions minus the flag to edit - + // We're going to be moving this into ScenePresence and the PermissionsManager itself. if (!ParentGroup.m_scene.PermissionsMngr.BypassPermissions) @@ -1267,20 +1288,20 @@ namespace OpenSim.Region.Environment.Scenes clientFlags = ObjectFlags; if (!ParentGroup.m_scene.PermissionsMngr.AnyoneCanCopyPermission(remoteClient.AgentId, this.ParentGroup.UUID)) { - clientFlags = (clientFlags &= ~(uint) LLObject.ObjectFlags.ObjectCopy); + clientFlags = (clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectCopy); } if (!ParentGroup.m_scene.PermissionsMngr.AnyoneCanMovePermission(remoteClient.AgentId, this.ParentGroup.UUID)) { - clientFlags = clientFlags &= ~(uint) LLObject.ObjectFlags.ObjectMove; + clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectMove; } clientFlags = EveryoneMask; clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectModify; clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.AllowInventoryDrop; clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectTransfer; - - + + } } @@ -1374,10 +1395,10 @@ namespace OpenSim.Region.Environment.Scenes { OpenSim.Framework.Console.MainLog.Instance.Verbose("PHYSICS", "Physical Object went out of bounds."); RemFlag(LLObject.ObjectFlags.Physics); - DoPhysicsPropertyUpdate(false,true); + DoPhysicsPropertyUpdate(false, true); m_parentGroup.m_scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); - - + + } @@ -1387,7 +1408,7 @@ namespace OpenSim.Region.Environment.Scenes public void SetText(string text, Vector3 color, double alpha) { - Color = Color.FromArgb (0xff - (int)(alpha * 0xff), + Color = Color.FromArgb(0xff - (int)(alpha * 0xff), (int)(color.x * 0xff), (int)(color.y * 0xff), (int)(color.z * 0xff)); -- cgit v1.1