From ba723a4cf65e7a82f5072eaab51dc008f4a2bfd9 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Fri, 21 Nov 2008 22:14:57 +0000 Subject: Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make all the internals of the permissions module adapter sane --- OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 8a58e71..712cbac 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -2997,7 +2997,7 @@ if (m_shape != null) { public void UpdatePermissions(UUID AgentID, byte field, uint localID, uint mask, byte addRemTF) { bool set = addRemTF == 1; - bool god = m_parentGroup.Scene.ExternalChecks.ExternalChecksCanBeGodLike(AgentID); + bool god = m_parentGroup.Scene.Permissions.IsGod(AgentID); uint baseMask = _baseMask; if (god) -- cgit v1.1