From 90274434c62ecf7184b609940db4b7059ffdc4e2 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Fri, 9 Nov 2007 13:45:42 +0000 Subject: * Moved BulletX off of the 'constant terse update' method. It now only sends terse updates when needed. * Removed the 'constant poll method' from SceneObjectPart.cs - It was bad :P * Updated some Masses in ODE to help large prim slow down by friction easier. --- OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index f54b52f..7575fad 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -603,11 +603,14 @@ namespace OpenSim.Region.Environment.Scenes { AddTerseUpdateToAllAvatars(); ClearUpdateSchedule(); - if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0) - { + + // This causes the Scene to 'poll' physical objects every couple of frames + // bad, so it's been replaced by an event driven method. + //if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0) + //{ // Only send the constant terse updates on physical objects! - ScheduleTerseUpdate(); - } + //ScheduleTerseUpdate(); + //} } else { -- cgit v1.1