From 6ed5283bc06a62f38eb517e67b975832b603bf61 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Tue, 5 Feb 2008 19:44:27 +0000 Subject: Converted logging to use log4net. Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done. --- OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 0ba64f2..4456fce 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -306,7 +306,7 @@ namespace OpenSim.Region.Environment.Scenes { // Ignore, and skip over. } - //MainLog.Instance.Verbose("PART", "OFFSET:" + m_offsetPosition, ToString()); + //m_log.Info("[PART]: OFFSET:" + m_offsetPosition.ToString()); } } @@ -347,14 +347,14 @@ namespace OpenSim.Region.Environment.Scenes if (ParentID == 0) { PhysActor.Orientation = new Quaternion(value.W, value.X, value.Y, value.Z); - //MainLog.Instance.Verbose("PART", "RO1:" + PhysActor.Orientation.ToString()); + //m_log.Info("[PART]: RO1:" + PhysActor.Orientation.ToString()); } else { // Child prim we have to calculate it's world rotationwel LLQuaternion resultingrotation = GetWorldRotation(); PhysActor.Orientation = new Quaternion(resultingrotation.W, resultingrotation.X, resultingrotation.Y, resultingrotation.Z); - //MainLog.Instance.Verbose("PART", "RO2:" + PhysActor.Orientation.ToString()); + //m_log.Info("[PART]: RO2:" + PhysActor.Orientation.ToString()); } m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); //} @@ -1554,14 +1554,13 @@ namespace OpenSim.Region.Environment.Scenes // Are we the owner? if (AgentID == OwnerID) { - MainLog.Instance.Verbose("PERMISSIONS", - "field: " + field.ToString() + ", mask: " + mask.ToString() + " addRemTF: " + - addRemTF.ToString()); + m_log.Info("[PERMISSIONS]: field: " + field.ToString() + ", mask: " + mask.ToString() + " addRemTF: " + + addRemTF.ToString()); //Field 8 = EveryoneMask if (field == (byte) 8) { - MainLog.Instance.Verbose("PERMISSIONS", "Left over: " + (OwnerMask - EveryoneMask)); + m_log.Info("[PERMISSIONS]: Left over: " + (OwnerMask - EveryoneMask)); if (addRemTF == (byte) 0) { //EveryoneMask = (uint)0; @@ -1751,7 +1750,7 @@ namespace OpenSim.Region.Environment.Scenes public void PhysicsOutOfBounds(PhysicsVector pos) { - MainLog.Instance.Verbose("PHYSICS", "Physical Object went out of bounds."); + m_log.Info("[PHYSICS]: Physical Object went out of bounds."); RemFlag(LLObject.ObjectFlags.Physics); DoPhysicsPropertyUpdate(false, true); m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); -- cgit v1.1