From 46ccfa1741abbf445b49e79045e649798d1c0b63 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Sun, 18 Nov 2007 13:37:02 +0000 Subject: * Found several cases where prim set physical were not subscribing to physics events. --- OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 0da90d5..18fe785 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -892,10 +892,12 @@ namespace OpenSim.Region.Environment.Scenes new PhysicsVector(Scale.X, Scale.Y, Scale.Z), new Quaternion(RotationOffset.W, RotationOffset.X, RotationOffset.Y, RotationOffset.Z), UsePhysics); + doPhysicsPropertyUpdate(UsePhysics); } else { PhysActor.IsPhysical = UsePhysics; + doPhysicsPropertyUpdate(UsePhysics); } } -- cgit v1.1