From 3397236c6c759178bfb77e41ba761fca162a7b5f Mon Sep 17 00:00:00 2001 From: Charles Krinke Date: Sun, 28 Sep 2008 18:36:30 +0000 Subject: Plumb the connection through from llSetVehicleFloatParam to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes. --- OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 5c22367..302bda3 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -2337,6 +2337,14 @@ namespace OpenSim.Region.Environment.Scenes } } + public void SetVehicleFloatParam(float value) + { + if (PhysActor != null) + { + PhysActor.VehicleFloatParam = value; + } + } + public void SetGroup(UUID groupID, IClientAPI client) { _groupID = groupID; -- cgit v1.1