From 314c554ed40fe015397cf0fa6981e47b5025b6f8 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Wed, 16 Jan 2008 02:48:39 +0000 Subject: * Refactored the SimStatsReporter to reuse the same packet and packet blocks over and over again instead of creating 1 a second. * Added frame Milliseconds, Physics Milliseconds and Other Milliseconds to the Sim Stats Reporter so we can start to figure out what the slowdowns are. (these were the most convenient to get and had just about no overhead. --- OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 60ea480..660deaf 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -327,7 +327,7 @@ namespace OpenSim.Region.Environment.Scenes } else { - // Child prim we have to calculate it's world rotation + // Child prim we have to calculate it's world rotationwel LLQuaternion resultingrotation = GetWorldRotation(); PhysActor.Orientation = new Quaternion(resultingrotation.W, resultingrotation.X, resultingrotation.Y, resultingrotation.Z); //MainLog.Instance.Verbose("PART", "RO2:" + PhysActor.Orientation.ToString()); -- cgit v1.1