From abc06daefdd671d846da7d3bd911e3e6db09aa01 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Fri, 16 May 2008 22:57:46 +0000 Subject: * Patch from Melanie. Mantis 1294: Fix broken wearables icon display in prim inventories. From Melanie! Thanks Melanie. --- OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index cce263c..b151d75 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs @@ -509,7 +509,7 @@ namespace OpenSim.Region.Environment.Scenes invString.AddNameValueLine("asset_id", item.AssetID.ToString()); invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); - invString.AddNameValueLine("flags", "00000000"); + invString.AddNameValueLine("flags", Helpers.UIntToHexString(item.Flags)); invString.AddSaleStart(); invString.AddNameValueLine("sale_type", "not"); -- cgit v1.1