From 000d5e8b93c865f7be21717a52a5a897b0ce3344 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Sat, 12 Jul 2008 21:03:12 +0000 Subject: * minor: just some null guards and name changes to make it clearer that prim count is actually a prim local id dispenser --- OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index 0b48464..005d872 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs @@ -182,10 +182,10 @@ namespace OpenSim.Region.Environment.Scenes } else { - m_taskInventory[item.ItemID].PermsMask = 0; - m_taskInventory[item.ItemID].PermsGranter = LLUUID.Zero; + m_taskInventory[item.ItemID].PermsMask = 0; + m_taskInventory[item.ItemID].PermsGranter = LLUUID.Zero; string script = Helpers.FieldToUTF8String(asset.Data); - m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId,item.ItemID,script, startParam, postOnRez); + m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId, item.ItemID,script, startParam, postOnRez); m_parentGroup.AddActiveScriptCount(1); ScheduleFullUpdate(); } -- cgit v1.1