From 9907c0fd10a18fbe9b17c1296442373cb0ccc848 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Tue, 29 Apr 2008 13:53:24 +0000 Subject: Patch from Melanie: 0001087: Crash to bash de-linking objects. Thanks Melanie! --- OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index c5fdcaf..c28e66f 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -1814,9 +1814,10 @@ namespace OpenSim.Region.Environment.Scenes public void DelinkFromGroup(uint partID) { SceneObjectPart linkPart = GetChildPart(partID); - linkPart.ClearUndoState(); + if (null != linkPart) { + linkPart.ClearUndoState(); // m_log.DebugFormat( // "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", // linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); -- cgit v1.1