From 76379a415b806f8419f3bb3e5057f8482f35fb5a Mon Sep 17 00:00:00 2001 From: MW Date: Tue, 21 Aug 2007 16:32:31 +0000 Subject: A bit more work on prim building related code. Think most of the building tools are now connected up and its now just a case of doing some bug fixing. --- OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 3 +++ 1 file changed, 3 insertions(+) (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index cd38b23..1b7ff23 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -755,6 +755,7 @@ namespace OpenSim.Region.Environment.Scenes public void UpdateGroupRotation(LLQuaternion rot) { this.m_rootPart.UpdateRotation(rot); + this.ScheduleGroupForTerseUpdate(); } /// @@ -766,6 +767,7 @@ namespace OpenSim.Region.Environment.Scenes { this.m_rootPart.UpdateRotation(rot); this.AbsolutePosition = pos; + this.ScheduleGroupForTerseUpdate(); } /// @@ -813,6 +815,7 @@ namespace OpenSim.Region.Environment.Scenes prim.RotationOffset = new LLQuaternion(newRot.w, newRot.x, newRot.y, newRot.z); } } + this.m_rootPart.ScheduleTerseUpdate(); } #endregion /// -- cgit v1.1