From 679923ec871d98e5aa514734b2e23f9a00c58433 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Sun, 6 Jan 2008 01:56:29 +0000 Subject: Factor out TaskInventoryItem --- OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 4bbc2ed..a9b3fe9 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -1178,15 +1178,15 @@ namespace OpenSim.Region.Environment.Scenes SceneObjectPart part = GetChildPart(localID); if (part != null) { - SceneObjectPart.TaskInventoryItem taskItem = new SceneObjectPart.TaskInventoryItem(); + TaskInventoryItem taskItem = new TaskInventoryItem(); taskItem.item_id = item.inventoryID; taskItem.asset_id = item.assetID; taskItem.name = item.inventoryName; taskItem.desc = item.inventoryDescription; taskItem.owner_id = item.avatarID; taskItem.creator_id = item.creatorsID; - taskItem.type = SceneObjectPart.TaskInventoryItem.Types[item.assetType]; - taskItem.inv_type = SceneObjectPart.TaskInventoryItem.Types[item.invType]; + taskItem.type = TaskInventoryItem.Types[item.assetType]; + taskItem.inv_type = TaskInventoryItem.Types[item.invType]; part.AddInventoryItem(taskItem); return true; } @@ -1200,15 +1200,15 @@ namespace OpenSim.Region.Environment.Scenes SceneObjectPart part = GetChildPart(localID); if (part != null) { - SceneObjectPart.TaskInventoryItem taskItem = new SceneObjectPart.TaskInventoryItem(); + TaskInventoryItem taskItem = new TaskInventoryItem(); taskItem.item_id = copyItemID; taskItem.asset_id = item.assetID; taskItem.name = item.inventoryName; taskItem.desc = item.inventoryDescription; taskItem.owner_id = new LLUUID(item.avatarID.ToString()); taskItem.creator_id = new LLUUID(item.creatorsID.ToString()); - taskItem.type = SceneObjectPart.TaskInventoryItem.Types[item.assetType]; - taskItem.inv_type = SceneObjectPart.TaskInventoryItem.InvTypes[item.invType]; + taskItem.type = TaskInventoryItem.Types[item.assetType]; + taskItem.inv_type = TaskInventoryItem.InvTypes[item.invType]; part.AddInventoryItem(taskItem); return true; } -- cgit v1.1