From 409bcd999d19c52133f7099963febdf96d865467 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Fri, 21 Sep 2007 03:13:49 +0000 Subject: * Continuing refactoring of presence * Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence. --- OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index d1c4ae8..c1c678f 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -80,7 +80,7 @@ namespace OpenSim.Region.Environment.Scenes } } - public override LLVector3 AbsolutePosition + public LLVector3 AbsolutePosition { get { return m_rootPart.GroupPosition; } set @@ -1236,7 +1236,7 @@ namespace OpenSim.Region.Environment.Scenes List avatars = GetScenePresences(); for (int i = 0; i < avatars.Count; i++) { - avatars[i]._ControllingClient.SendKillObject(m_regionHandle, part.LocalID); + avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalID); } } } -- cgit v1.1