From f43681510725f5b95fcb864a1f3e4b744fcaf992 Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Mon, 7 Apr 2008 23:15:35 +0000 Subject: Refactor InventoryItemBase to do the following: * wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach --- .../Environment/Scenes/SceneObjectGroup.Inventory.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs index a450a3d..3f14fff 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs @@ -178,7 +178,7 @@ namespace OpenSim.Region.Environment.Scenes public bool AddInventoryItem(IClientAPI remoteClient, uint localID, InventoryItemBase item, LLUUID copyItemID) { - LLUUID newItemId = (copyItemID != LLUUID.Zero) ? copyItemID : item.inventoryID; + LLUUID newItemId = (copyItemID != LLUUID.Zero) ? copyItemID : item.ID; SceneObjectPart part = GetChildPart(localID); if (part != null) @@ -186,13 +186,13 @@ namespace OpenSim.Region.Environment.Scenes TaskInventoryItem taskItem = new TaskInventoryItem(); taskItem.ItemID = newItemId; - taskItem.AssetID = item.assetID; - taskItem.Name = item.inventoryName; - taskItem.Description = item.inventoryDescription; - taskItem.OwnerID = item.avatarID; - taskItem.CreatorID = item.creatorsID; - taskItem.Type = item.assetType; - taskItem.InvType = item.invType; + taskItem.AssetID = item.AssetID; + taskItem.Name = item.Name; + taskItem.Description = item.Description; + taskItem.OwnerID = item.Owner; + taskItem.CreatorID = item.Creator; + taskItem.Type = item.AssetType; + taskItem.InvType = item.InvType; part.AddInventoryItem(taskItem); return true; -- cgit v1.1