From be50fa76eeedde077c752e726f1480d62d636b3d Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 18 Jan 2008 18:43:16 +0000 Subject: Change SOP.HasChanged to HasPrimChanged in preparation for further changes --- OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs index c7f5852..8320c79 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs @@ -184,7 +184,7 @@ namespace OpenSim.Region.Environment.Scenes // persistence thread visits this object. In the future, changes can be signalled at a more // granular level, or we could let the datastore worry about whether prims have really // changed since they were last persisted. - HasChanged = true; + HasPrimChanged = true; return true; } @@ -241,7 +241,7 @@ namespace OpenSim.Region.Environment.Scenes // persistence thread visits this object. In the future, changes can be signalled at a more // granular level, or we could let the datastore worry about whether prims have really // changed since they were last persisted. - HasChanged = true; + HasPrimChanged = true; return true; } @@ -268,7 +268,7 @@ namespace OpenSim.Region.Environment.Scenes // persistence thread visits this object. In the future, changes can be signalled at a more // granular level, or we could let the datastore worry about whether prims have really // changed since they were last persisted. - HasChanged = true; + HasPrimChanged = true; return type; } -- cgit v1.1