From 65c5efe43b68700bad94076d4cd421160203c5de Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Fri, 16 May 2008 01:22:11 +0000 Subject: Formatting cleanup. --- .../Scenes/SceneObjectGroup.Inventory.cs | 118 ++++++++++----------- 1 file changed, 59 insertions(+), 59 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs index 8a7096f..1ac51a6 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs @@ -50,7 +50,7 @@ namespace OpenSim.Region.Environment.Scenes if (part != null) { part.StartScript(itemID); - + } else { @@ -58,9 +58,9 @@ namespace OpenSim.Region.Environment.Scenes "[PRIM INVENTORY]: " + "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}", localID, Name, UUID, itemID); - } + } } - + // /// Start a given script. // /// // /// @@ -79,9 +79,9 @@ namespace OpenSim.Region.Environment.Scenes // "[PRIM INVENTORY]: " + // "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}", // localID, Name, UUID, itemID); -// } -// } - +// } +// } + /// /// Start the scripts contained in all the prims in this group. /// @@ -107,7 +107,7 @@ namespace OpenSim.Region.Environment.Scenes } } } - + /// Start a given script. /// /// @@ -127,11 +127,11 @@ namespace OpenSim.Region.Environment.Scenes "[PRIM INVENTORY]: " + "Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}", partID, Name, UUID, itemID); - } - } - + } + } + /// - /// + /// /// /// /// @@ -172,7 +172,7 @@ namespace OpenSim.Region.Environment.Scenes localID, Name, UUID); } } - + /// /// Add an inventory item to a prim in this group. /// @@ -181,7 +181,7 @@ namespace OpenSim.Region.Environment.Scenes /// /// The item UUID that should be used by the new item. /// - public bool AddInventoryItem(IClientAPI remoteClient, uint localID, + public bool AddInventoryItem(IClientAPI remoteClient, uint localID, InventoryItemBase item, LLUUID copyItemID) { LLUUID newItemId = (copyItemID != LLUUID.Zero) ? copyItemID : item.ID; @@ -190,8 +190,8 @@ namespace OpenSim.Region.Environment.Scenes if (part != null) { TaskInventoryItem taskItem = new TaskInventoryItem(); - - taskItem.ItemID = newItemId; + + taskItem.ItemID = newItemId; taskItem.AssetID = item.AssetID; taskItem.Name = item.Name; taskItem.Description = item.Description; @@ -199,15 +199,15 @@ namespace OpenSim.Region.Environment.Scenes taskItem.CreatorID = item.Creator; taskItem.Type = item.AssetType; taskItem.InvType = item.InvType; - + taskItem.BaseMask = item.BasePermissions; taskItem.OwnerMask = item.CurrentPermissions; // FIXME: ignoring group permissions for now as they aren't stored in item taskItem.EveryoneMask = item.EveryOnePermissions; taskItem.NextOwnerMask = item.NextPermissions; - + part.AddInventoryItem(taskItem); - + return true; } else @@ -220,7 +220,7 @@ namespace OpenSim.Region.Environment.Scenes return false; } - + /// /// Returns an existing inventory item. Returns the original, so any changes will be live. /// @@ -240,11 +240,11 @@ namespace OpenSim.Region.Environment.Scenes "[PRIM INVENTORY]: " + "Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}", primID, part.Name, part.UUID, itemID); - } - + } + return null; - } - + } + /// /// Update an existing inventory item. /// @@ -256,8 +256,8 @@ namespace OpenSim.Region.Environment.Scenes SceneObjectPart part = GetChildPart(item.ParentPartID); if (part != null) { - part.UpdateInventoryItem(item); - + part.UpdateInventoryItem(item); + return true; } else @@ -266,55 +266,55 @@ namespace OpenSim.Region.Environment.Scenes "[PRIM INVENTORY]: " + "Couldn't find prim ID {0} to update item {1}, {2}", item.ParentPartID, item.Name, item.ItemID); - } - + } + return false; - } + } public int RemoveInventoryItem(uint localID, LLUUID itemID) { SceneObjectPart part = GetChildPart(localID); if (part != null) - { + { int type = part.RemoveInventoryItem(itemID); - + return type; } - + return -1; - } + } - public uint GetEffectivePermissions() - { - uint perms=(uint)(PermissionMask.Modify | - PermissionMask.Copy | - PermissionMask.Move | - PermissionMask.Transfer) | 7; + public uint GetEffectivePermissions() + { + uint perms=(uint)(PermissionMask.Modify | + PermissionMask.Copy | + PermissionMask.Move | + PermissionMask.Transfer) | 7; - foreach (SceneObjectPart part in m_parts.Values) - perms &= part.MaskEffectivePermissions(); + foreach (SceneObjectPart part in m_parts.Values) + perms &= part.MaskEffectivePermissions(); - if((RootPart.OwnerMask & (uint)PermissionMask.Modify) == 0) - perms &= ~(uint)PermissionMask.Modify; - if((RootPart.OwnerMask & (uint)PermissionMask.Copy) == 0) - perms &= ~(uint)PermissionMask.Copy; - if((RootPart.OwnerMask & (uint)PermissionMask.Transfer) == 0) - perms &= ~(uint)PermissionMask.Transfer; + if ((RootPart.OwnerMask & (uint)PermissionMask.Modify) == 0) + perms &= ~(uint)PermissionMask.Modify; + if ((RootPart.OwnerMask & (uint)PermissionMask.Copy) == 0) + perms &= ~(uint)PermissionMask.Copy; + if ((RootPart.OwnerMask & (uint)PermissionMask.Transfer) == 0) + perms &= ~(uint)PermissionMask.Transfer; - if((RootPart.OwnerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Modify) == 0) - perms &= ~((uint)PermissionMask.Modify >> 13); - if((RootPart.OwnerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Copy) == 0) - perms &= ~((uint)PermissionMask.Copy >> 13); - if((RootPart.OwnerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Transfer) == 0) - perms &= ~((uint)PermissionMask.Transfer >> 13); + if ((RootPart.OwnerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Modify) == 0) + perms &= ~((uint)PermissionMask.Modify >> 13); + if ((RootPart.OwnerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Copy) == 0) + perms &= ~((uint)PermissionMask.Copy >> 13); + if ((RootPart.OwnerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Transfer) == 0) + perms &= ~((uint)PermissionMask.Transfer >> 13); - return perms; - } + return perms; + } - public void ApplyNextOwnerPermissions() - { - foreach (SceneObjectPart part in m_parts.Values) - part.ApplyNextOwnerPermissions(); - } + public void ApplyNextOwnerPermissions() + { + foreach (SceneObjectPart part in m_parts.Values) + part.ApplyNextOwnerPermissions(); + } } } -- cgit v1.1