From 504ae63669e5c57cd89e8213b853c27506012f79 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Mon, 21 Jan 2008 15:06:49 +0000 Subject: * Make object persistence more granular by separating prim and prim inventory persistence --- .../Scenes/SceneObjectGroup.Inventory.cs | 23 +--------------------- 1 file changed, 1 insertion(+), 22 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs index 59ffded..1bddf25 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs @@ -179,13 +179,6 @@ namespace OpenSim.Region.Environment.Scenes taskItem.InvType = item.invType; part.AddInventoryItem(taskItem); - // It might seem somewhat crude to update the whole group for a single prim inventory change, - // but it's possible that other prim inventory changes will take place before the region - // persistence thread visits this object. In the future, changes can be signalled at a more - // granular level, or we could let the datastore worry about whether prims have really - // changed since they were last persisted. - HasGroupChanged = true; - return true; } else @@ -234,14 +227,7 @@ namespace OpenSim.Region.Environment.Scenes SceneObjectPart part = GetChildPart(item.ParentPartID); if (part != null) { - part.UpdateInventoryItem(item); - - // It might seem somewhat crude to update the whole group for a single prim inventory change, - // but it's possible that other prim inventory changes will take place before the region - // persistence thread visits this object. In the future, changes can be signalled at a more - // granular level, or we could let the datastore worry about whether prims have really - // changed since they were last persisted. - HasGroupChanged = true; + part.UpdateInventoryItem(item); return true; } @@ -263,13 +249,6 @@ namespace OpenSim.Region.Environment.Scenes { int type = part.RemoveInventoryItem(itemID); - // It might seem somewhat crude to update the whole group for a single prim inventory change, - // but it's possible that other prim inventory changes will take place before the region - // persistence thread visits this object. In the future, changes can be signalled at a more - // granular level, or we could let the datastore worry about whether prims have really - // changed since they were last persisted. - HasGroupChanged = true; - return type; } -- cgit v1.1