From 20a9bf08f51351e1e0a9de94f184ff56cd572665 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Thu, 1 May 2008 18:04:42 +0000 Subject: * Rolled back a few changes. --- .../Scenes/SceneObjectGroup.Inventory.cs | 59 +++++++++++----------- 1 file changed, 30 insertions(+), 29 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs index d051ed9..824a536 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs @@ -49,6 +49,7 @@ namespace OpenSim.Region.Environment.Scenes if (part != null) { part.StartScript(itemID); + } else { @@ -56,9 +57,9 @@ namespace OpenSim.Region.Environment.Scenes "[PRIMINVENTORY]: " + "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}", localID, Name, UUID, itemID); - } + } } - + // /// Start a given script. // /// // /// @@ -79,7 +80,7 @@ namespace OpenSim.Region.Environment.Scenes // localID, Name, UUID, itemID); // } // } - + /// /// Start the scripts contained in all the prims in this group. /// @@ -105,7 +106,7 @@ namespace OpenSim.Region.Environment.Scenes } } } - + /// Start a given script. /// /// @@ -125,9 +126,9 @@ namespace OpenSim.Region.Environment.Scenes "[PRIMINVENTORY]: " + "Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}", partID, Name, UUID, itemID); - } - } - + } + } + /// /// /// @@ -170,7 +171,7 @@ namespace OpenSim.Region.Environment.Scenes localID, Name, UUID); } } - + /// /// Add an inventory item to a prim in this group. /// @@ -179,7 +180,7 @@ namespace OpenSim.Region.Environment.Scenes /// /// The item UUID that should be used by the new item. /// - public bool AddInventoryItem(IClientAPI remoteClient, uint localID, + public bool AddInventoryItem(IClientAPI remoteClient, uint localID, InventoryItemBase item, LLUUID copyItemID) { LLUUID newItemId = (copyItemID != LLUUID.Zero) ? copyItemID : item.ID; @@ -188,8 +189,8 @@ namespace OpenSim.Region.Environment.Scenes if (part != null) { TaskInventoryItem taskItem = new TaskInventoryItem(); - - taskItem.ItemID = newItemId; + + taskItem.ItemID = newItemId; taskItem.AssetID = item.AssetID; taskItem.Name = item.Name; taskItem.Description = item.Description; @@ -197,15 +198,15 @@ namespace OpenSim.Region.Environment.Scenes taskItem.CreatorID = item.Creator; taskItem.Type = item.AssetType; taskItem.InvType = item.InvType; - + taskItem.BaseMask = item.BasePermissions; taskItem.OwnerMask = item.CurrentPermissions; // FIXME: ignoring group permissions for now as they aren't stored in item taskItem.EveryoneMask = item.EveryOnePermissions; taskItem.NextOwnerMask = item.NextPermissions; - + part.AddInventoryItem(taskItem); - + return true; } else @@ -218,7 +219,7 @@ namespace OpenSim.Region.Environment.Scenes return false; } - + /// /// Returns an existing inventory item. Returns the original, so any changes will be live. /// @@ -238,11 +239,11 @@ namespace OpenSim.Region.Environment.Scenes "[PRIMINVENTORY]: " + "Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}", primID, part.Name, part.UUID, itemID); - } - + } + return null; - } - + } + /// /// Update an existing inventory item. /// @@ -254,8 +255,8 @@ namespace OpenSim.Region.Environment.Scenes SceneObjectPart part = GetChildPart(item.ParentPartID); if (part != null) { - part.UpdateInventoryItem(item); - + part.UpdateInventoryItem(item); + return true; } else @@ -264,22 +265,22 @@ namespace OpenSim.Region.Environment.Scenes "[PRIMINVENTORY]: " + "Couldn't find prim ID {0} to update item {1}, {2}", item.ParentPartID, item.Name, item.ItemID); - } - + } + return false; - } + } public int RemoveInventoryItem(uint localID, LLUUID itemID) { SceneObjectPart part = GetChildPart(localID); if (part != null) - { + { int type = part.RemoveInventoryItem(itemID); - + return type; } - + return -1; - } + } } -} \ No newline at end of file +} -- cgit v1.1