From 13526097f24b7a8ad63b1d482c44b44397fa055f Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Thu, 1 May 2008 16:35:00 +0000
Subject: * Spring cleaning on Region.Environment. * Converted a large number
of read-only fields to be actually, readonly. * Reformatted code sections. *
Removed redundant code.
---
.../Scenes/SceneObjectGroup.Inventory.cs | 59 +++++++++++-----------
1 file changed, 29 insertions(+), 30 deletions(-)
(limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs')
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
index 824a536..d051ed9 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
@@ -49,7 +49,6 @@ namespace OpenSim.Region.Environment.Scenes
if (part != null)
{
part.StartScript(itemID);
-
}
else
{
@@ -57,9 +56,9 @@ namespace OpenSim.Region.Environment.Scenes
"[PRIMINVENTORY]: " +
"Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
localID, Name, UUID, itemID);
- }
+ }
}
-
+
// /// Start a given script.
// ///
// ///
@@ -80,7 +79,7 @@ namespace OpenSim.Region.Environment.Scenes
// localID, Name, UUID, itemID);
// }
// }
-
+
///
/// Start the scripts contained in all the prims in this group.
///
@@ -106,7 +105,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
}
-
+
/// Start a given script.
///
///
@@ -126,9 +125,9 @@ namespace OpenSim.Region.Environment.Scenes
"[PRIMINVENTORY]: " +
"Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}",
partID, Name, UUID, itemID);
- }
- }
-
+ }
+ }
+
///
///
///
@@ -171,7 +170,7 @@ namespace OpenSim.Region.Environment.Scenes
localID, Name, UUID);
}
}
-
+
///
/// Add an inventory item to a prim in this group.
///
@@ -180,7 +179,7 @@ namespace OpenSim.Region.Environment.Scenes
///
/// The item UUID that should be used by the new item.
///
- public bool AddInventoryItem(IClientAPI remoteClient, uint localID,
+ public bool AddInventoryItem(IClientAPI remoteClient, uint localID,
InventoryItemBase item, LLUUID copyItemID)
{
LLUUID newItemId = (copyItemID != LLUUID.Zero) ? copyItemID : item.ID;
@@ -189,8 +188,8 @@ namespace OpenSim.Region.Environment.Scenes
if (part != null)
{
TaskInventoryItem taskItem = new TaskInventoryItem();
-
- taskItem.ItemID = newItemId;
+
+ taskItem.ItemID = newItemId;
taskItem.AssetID = item.AssetID;
taskItem.Name = item.Name;
taskItem.Description = item.Description;
@@ -198,15 +197,15 @@ namespace OpenSim.Region.Environment.Scenes
taskItem.CreatorID = item.Creator;
taskItem.Type = item.AssetType;
taskItem.InvType = item.InvType;
-
+
taskItem.BaseMask = item.BasePermissions;
taskItem.OwnerMask = item.CurrentPermissions;
// FIXME: ignoring group permissions for now as they aren't stored in item
taskItem.EveryoneMask = item.EveryOnePermissions;
taskItem.NextOwnerMask = item.NextPermissions;
-
+
part.AddInventoryItem(taskItem);
-
+
return true;
}
else
@@ -219,7 +218,7 @@ namespace OpenSim.Region.Environment.Scenes
return false;
}
-
+
///
/// Returns an existing inventory item. Returns the original, so any changes will be live.
///
@@ -239,11 +238,11 @@ namespace OpenSim.Region.Environment.Scenes
"[PRIMINVENTORY]: " +
"Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}",
primID, part.Name, part.UUID, itemID);
- }
-
+ }
+
return null;
- }
-
+ }
+
///
/// Update an existing inventory item.
///
@@ -255,8 +254,8 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectPart part = GetChildPart(item.ParentPartID);
if (part != null)
{
- part.UpdateInventoryItem(item);
-
+ part.UpdateInventoryItem(item);
+
return true;
}
else
@@ -265,22 +264,22 @@ namespace OpenSim.Region.Environment.Scenes
"[PRIMINVENTORY]: " +
"Couldn't find prim ID {0} to update item {1}, {2}",
item.ParentPartID, item.Name, item.ItemID);
- }
-
+ }
+
return false;
- }
+ }
public int RemoveInventoryItem(uint localID, LLUUID itemID)
{
SceneObjectPart part = GetChildPart(localID);
if (part != null)
- {
+ {
int type = part.RemoveInventoryItem(itemID);
-
+
return type;
}
-
+
return -1;
- }
+ }
}
-}
+}
\ No newline at end of file
--
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