From 76e1462dff5594252af8e26cc6fc9b9560af090d Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Sun, 7 Dec 2008 04:03:09 +0000 Subject: * Tweaks physics so that linked prim are a single body. This will make linked prim more stable and probably the last obstacle to vehicles physics wise. * Fixed a bug that caused physics proxies to be scattered when you link an object. * Single physical prim work exactly the same as before, just linked physical prim will have changed. --- OpenSim/Region/Environment/Scenes/SceneGraph.cs | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'OpenSim/Region/Environment/Scenes/SceneGraph.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneGraph.cs b/OpenSim/Region/Environment/Scenes/SceneGraph.cs index 078916a..aed01df 100644 --- a/OpenSim/Region/Environment/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Environment/Scenes/SceneGraph.cs @@ -1405,6 +1405,10 @@ namespace OpenSim.Region.Environment.Scenes foreach (SceneObjectGroup sceneObj in children) { parenPrim.LinkToGroup(sceneObj); + + // this is here so physics gets updated! + // Don't remove! Bad juju! Stay away! or fix physics! + sceneObj.AbsolutePosition = sceneObj.AbsolutePosition; } // We need to explicitly resend the newly link prim's object properties since no other actions -- cgit v1.1