From 47829849d99e1ec6e11ac26e1f892cbaf94d5503 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Mon, 24 Nov 2008 14:45:05 +0000 Subject: * Swaps Scene.Entities Dictionary for EntityManager. * Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically. --- OpenSim/Region/Environment/Scenes/SceneGraph.cs | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/SceneGraph.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneGraph.cs b/OpenSim/Region/Environment/Scenes/SceneGraph.cs index 05ad996..2c75867 100644 --- a/OpenSim/Region/Environment/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Environment/Scenes/SceneGraph.cs @@ -59,7 +59,8 @@ namespace OpenSim.Region.Environment.Scenes protected internal Dictionary ScenePresences = new Dictionary(); // SceneObjects is not currently populated or used. //public Dictionary SceneObjects; - protected internal Dictionary Entities = new Dictionary(); + protected internal EntityManager Entities = new EntityManager(); +// protected internal Dictionary Entities = new Dictionary(); protected internal Dictionary RestorePresences = new Dictionary(); protected internal BasicQuadTreeNode QuadTree; @@ -972,10 +973,7 @@ namespace OpenSim.Region.Environment.Scenes /// protected internal List GetEntities() { - lock (Entities) - { - return new List(Entities.Values); - } + return Entities.GetEntities(); } protected internal Dictionary GetTopScripts() -- cgit v1.1