From d451dddcd0e061cd5aa326cb08d6e24e08817dcc Mon Sep 17 00:00:00 2001 From: MW Date: Thu, 9 Aug 2007 17:54:22 +0000 Subject: Start of replacing the old SceneObject/Primitive classes with the new versions. PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon. --- OpenSim/Region/Environment/Scenes/SceneEvents.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/SceneEvents.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneEvents.cs b/OpenSim/Region/Environment/Scenes/SceneEvents.cs index eb1d5b4..1df95cf 100644 --- a/OpenSim/Region/Environment/Scenes/SceneEvents.cs +++ b/OpenSim/Region/Environment/Scenes/SceneEvents.cs @@ -22,7 +22,7 @@ namespace OpenSim.Region.Environment.Scenes public delegate void OnParcelPrimCountUpdateDelegate(); public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate; - public delegate void OnParcelPrimCountAddDelegate(SceneObject obj); + public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj); public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd; public delegate void OnScriptConsoleDelegate(string[] args); @@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Scenes OnParcelPrimCountUpdate(); } } - public void TriggerParcelPrimCountAdd(SceneObject obj) + public void TriggerParcelPrimCountAdd(SceneObjectGroup obj) { if (OnParcelPrimCountAdd != null) { -- cgit v1.1