From 7cb38712d5ad6781e672e4f1c8500ecd88d85f3e Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Wed, 21 Nov 2007 02:17:24 +0000 Subject: * Did some initial work for prim crossing. Just glue so far. * Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets. --- .../Environment/Scenes/SceneCommunicationService.cs | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) (limited to 'OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs index 4d4f78f..ad7ff58 100644 --- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs @@ -20,6 +20,8 @@ namespace OpenSim.Region.Environment.Scenes public event AgentCrossing OnAvatarCrossingIntoRegion; public event ExpectUserDelegate OnExpectUser; public event CloseAgentConnection OnCloseAgentConnection; + public event PrimCrossing OnPrimCrossingIntoRegion; + public SceneCommunicationService(CommunicationsManager commsMan) { @@ -34,7 +36,10 @@ namespace OpenSim.Region.Environment.Scenes { regionCommsHost.OnExpectUser += NewUserConnection; regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing; + regionCommsHost.OnPrimCrossingIntoRegion += PrimCrossing; regionCommsHost.OnCloseAgentConnection += CloseConnection; + + } } @@ -42,6 +47,7 @@ namespace OpenSim.Region.Environment.Scenes { regionCommsHost.OnExpectUser -= NewUserConnection; regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing; + regionCommsHost.OnPrimCrossingIntoRegion -= PrimCrossing; regionCommsHost.OnCloseAgentConnection -= CloseConnection; m_commsProvider.GridService.DeregisterRegion(m_regionInfo); regionCommsHost = null; @@ -68,6 +74,13 @@ namespace OpenSim.Region.Environment.Scenes OnAvatarCrossingIntoRegion(regionHandle, agentID, position, isFlying); } } + protected void PrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isPhysical) + { + if (OnPrimCrossingIntoRegion != null) + { + OnPrimCrossingIntoRegion(regionHandle, primID, position, isPhysical); + } + } protected void CloseConnection(ulong regionHandle, LLUUID agentID) { @@ -222,6 +235,11 @@ namespace OpenSim.Region.Environment.Scenes return m_commsProvider.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying); } + public bool PrimCrossToNeighboringRegion(ulong regionhandle, LLUUID primID, LLVector3 position, bool isPhysical) + { + return m_commsProvider.InterRegion.ExpectPrimCrossing(regionhandle, primID, position, isPhysical); + } + public void CloseChildAgentConnections(ScenePresence presence) { foreach (ulong regionHandle in presence.KnownChildRegions) -- cgit v1.1