From fc6f3edec60c391bbd986ee021bff0e5fa4991c0 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Mon, 10 Nov 2008 05:21:51 +0000 Subject: Stop attachments from causing an update to be sent on every frame in which an avatar moves. --- OpenSim/Region/Environment/Scenes/Scene.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 62e6691..6634028 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -2042,6 +2042,7 @@ namespace OpenSim.Region.Environment.Scenes public bool CrossPrimGroupIntoNewRegion(ulong newRegionHandle, SceneObjectGroup grp, bool silent) { bool successYN = false; + grp.RootPart.UpdateFlag = 0; int primcrossingXMLmethod = 0; if (newRegionHandle != 0) @@ -2139,7 +2140,7 @@ namespace OpenSim.Region.Environment.Scenes grp.SetFromAssetID(grp.RootPart.LastOwnerID); m_log.DebugFormat("[ATTACHMENT]: Attach to avatar {0}", sp.UUID.ToString()); - AttachObject(sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition); + AttachObject(sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false); } else { -- cgit v1.1