From ebd9f22b29bfbe0cfb0689405984f856e0413405 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 7 Nov 2008 18:46:11 +0000 Subject: * refactor: allocate local ids to prims only when an object is attached to a scene --- OpenSim/Region/Environment/Scenes/Scene.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 40f8605..95d9f2a 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -1890,7 +1890,7 @@ namespace OpenSim.Region.Environment.Scenes public void LoadPrimsFromXml(string fileName, bool newIdsFlag, Vector3 loadOffset) { - m_log.InfoFormat("[SCENE]: Loading prims in xml format to region {0} from {1}", RegionInfo.RegionName); + m_log.InfoFormat("[SCENE]: Loading prims in xml format to region {0} from {1}", RegionInfo.RegionName, fileName); m_serialiser.LoadPrimsFromXml(this, fileName, newIdsFlag, loadOffset); } -- cgit v1.1