From e26169f0b083a4e13bf8f6af01b499149d2b03de Mon Sep 17 00:00:00 2001 From: Homer Horwitz Date: Sat, 15 Nov 2008 18:00:34 +0000 Subject: Mantis#2552: Thanks idb, for a patch that fixes persistence of physical prims. (added a fix for the broken build from last commit, too) --- OpenSim/Region/Environment/Scenes/Scene.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index eb9d509..08b7bdb 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -344,10 +344,10 @@ namespace OpenSim.Region.Environment.Scenes m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", 10.0f); m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", false); m_dontPersistBefore = - startupConfig.GetInt("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); + startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); m_dontPersistBefore *= 10000000; m_persistAfter = - startupConfig.GetInt("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); + startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); m_persistAfter *= 10000000; m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "DotNetEngine"); -- cgit v1.1