From 94dded470d04f72c573bf0aa82e1f7522362c54a Mon Sep 17 00:00:00 2001 From: MW Date: Wed, 15 Aug 2007 18:34:36 +0000 Subject: More work on inventory, can now create other inventory types, like Clothes and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.] --- OpenSim/Region/Environment/Scenes/Scene.cs | 3 +++ 1 file changed, 3 insertions(+) (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 3ee1f19..378acf9 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -577,6 +577,7 @@ namespace OpenSim.Region.Environment.Scenes CreateAndAddScenePresence(client); m_LandManager.sendParcelOverlay(client); commsManager.UserProfiles.AddNewUser(client.AgentId); + commsManager.TransactionsManager.AddUser(client.AgentId); } protected virtual void SubscribeToClientEvents(IClientAPI client) @@ -625,6 +626,8 @@ namespace OpenSim.Region.Environment.Scenes client.OnFetchInventoryDescendents += commsManager.UserProfiles.HandleFecthInventoryDescendents; client.OnRequestTaskInventory += RequestTaskInventory; client.OnFetchInventory += commsManager.UserProfiles.HandleFetchInventory; + client.OnAssetUploadRequest += commsManager.TransactionsManager.HandleUDPUploadRequest; + client.OnXferReceive += commsManager.TransactionsManager.HandleXfer; client.OnGrabObject += ProcessObjectGrab; } -- cgit v1.1