From 7ce8ccb043002520a82ce14325e991a22e0c292b Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 19 Dec 2008 17:57:03 +0000 Subject: * refactor: Move tree code out into a separate module --- OpenSim/Region/Environment/Scenes/Scene.cs | 87 +++++++++++++----------------- 1 file changed, 38 insertions(+), 49 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 72748b6..eecfd70 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -6,7 +6,7 @@ * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright + * * Redistributions in binary form must reproduce the above copyrightD * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the @@ -259,6 +259,11 @@ namespace OpenSim.Region.Environment.Scenes } public int objectCapacity = 45000; + + /// + /// Registered classes that are capable of creating entities. + /// + protected Dictionary m_entityCreators = new Dictionary(); #endregion @@ -1753,63 +1758,24 @@ namespace OpenSim.Region.Environment.Scenes } } - public virtual SceneObjectGroup AddNewPrim(UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) + public virtual SceneObjectGroup AddNewPrim( + UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) { //m_log.DebugFormat( - // "[SCENE]: Scene.AddNewPrim() called for agent {0} in {1}", ownerID, RegionInfo.RegionName); + // "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName); + + // If an entity creator has been registered for this prim type then use that + if (m_entityCreators.ContainsKey((PCode)shape.PCode)) + return m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape); + // Otherwise, use this default creation code; SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); - - SceneObjectPart rootPart = sceneObject.GetChildPart(sceneObject.UUID); - // if grass or tree, make phantom - //rootPart.TrimPermissions(); - if ((rootPart.Shape.PCode == (byte)PCode.Grass) - || (rootPart.Shape.PCode == (byte)PCode.Tree) || (rootPart.Shape.PCode == (byte)PCode.NewTree)) - { - rootPart.AddFlag(PrimFlags.Phantom); - //rootPart.ObjectFlags += (uint)PrimFlags.Phantom; - if (rootPart.Shape.PCode != (byte)PCode.Grass) - AdaptTree(ref shape); - } - AddNewSceneObject(sceneObject, true); sceneObject.SetGroup(groupID, null); return sceneObject; } - protected void AdaptTree(ref PrimitiveBaseShape tree) - { - // Tree size has to be adapted depending on its type - switch ((Tree)tree.State) - { - case Tree.Cypress1: - case Tree.Cypress2: - tree.Scale = new Vector3(4, 4, 10); - break; - - // case... other tree types - // tree.Scale = new Vector3(?, ?, ?); - // break; - - default: - tree.Scale = new Vector3(4, 4, 4); - break; - } - } - - public SceneObjectGroup AddTree(UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position, - Tree treeType, bool newTree) - { - PrimitiveBaseShape treeShape = new PrimitiveBaseShape(); - treeShape.PathCurve = 16; - treeShape.PathEnd = 49900; - treeShape.PCode = newTree ? (byte)PCode.NewTree : (byte)PCode.Tree; - treeShape.Scale = scale; - treeShape.State = (byte)treeType; - return AddNewPrim(uuid, groupID, position, rotation, treeShape); - } - /// /// Add an object into the scene that has come from storage /// @@ -3299,6 +3265,15 @@ namespace OpenSim.Region.Environment.Scenes List l = new List(); l.Add(mod); ModuleInterfaces.Add(typeof(M), l); + + if (mod is IEntityCreator) + { + IEntityCreator entityCreator = (IEntityCreator)mod; + foreach (PCode pcode in entityCreator.CreationCapabilities) + { + m_entityCreators[pcode] = entityCreator; + } + } } } @@ -3314,13 +3289,23 @@ namespace OpenSim.Region.Environment.Scenes return; l.Add(mod); + + if (mod is IEntityCreator) + { + IEntityCreator entityCreator = (IEntityCreator)mod; + foreach (PCode pcode in entityCreator.CreationCapabilities) + { + m_entityCreators[pcode] = entityCreator; + } + } + ModuleInterfaces[typeof(M)] = l; } /// /// For the given interface, retrieve the region module which implements it. /// - /// null if there is no module implementing that interface + /// null if there is no registered module implementing that interface public override T RequestModuleInterface() { if (ModuleInterfaces.ContainsKey(typeof(T))) @@ -3333,6 +3318,10 @@ namespace OpenSim.Region.Environment.Scenes } } + /// + /// For the given interface, retrieve an array of region modules that implement it. + /// + /// an empty array if there are no registered modules implementing that interface public override T[] RequestModuleInterfaces() { if (ModuleInterfaces.ContainsKey(typeof(T))) -- cgit v1.1