From 7cb38712d5ad6781e672e4f1c8500ecd88d85f3e Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Wed, 21 Nov 2007 02:17:24 +0000 Subject: * Did some initial work for prim crossing. Just glue so far. * Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets. --- OpenSim/Region/Environment/Scenes/Scene.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 405f2e3..90306f2 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -69,6 +69,7 @@ namespace OpenSim.Region.Environment.Scenes private readonly Mutex updateLock; public bool m_physicalPrim; + public bool m_sendTasksToChild; protected ModuleLoader m_moduleLoader; protected StorageManager m_storageManager; protected AgentCircuitManager m_authenticateHandler; @@ -197,7 +198,7 @@ namespace OpenSim.Region.Environment.Scenes public Scene(RegionInfo regInfo, AgentCircuitManager authen, PermissionManager permissionManager, CommunicationsManager commsMan, SceneCommunicationService sceneGridService, AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer, - ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim) + ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, bool SendTasksToChild) { updateLock = new Mutex(false); @@ -213,6 +214,7 @@ namespace OpenSim.Region.Environment.Scenes m_datastore = m_regInfo.DataStore; RegisterRegionWithComms(); m_physicalPrim = physicalPrim; + m_sendTasksToChild = SendTasksToChild; m_LandManager = new LandManager(this, m_regInfo); m_estateManager = new EstateManager(this, m_regInfo); -- cgit v1.1