From 64f01ade04863dbe7b392ea8f0fc4dcc8e32bd94 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Fri, 13 Jun 2008 00:21:53 +0000 Subject: Update svn properties, clean up formatting, refactor out duplicate hard-coded port numbers. --- OpenSim/Region/Environment/Scenes/Scene.cs | 46 ++++++++---------------------- 1 file changed, 12 insertions(+), 34 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 95d6f1f..e70fbe2 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -998,7 +998,7 @@ namespace OpenSim.Region.Environment.Scenes // Cannot create a map for a nonexistant heightmap yet. if (Heightmap == null) return; - + if (terrain == null) { int tc = System.Environment.TickCount; @@ -1122,12 +1122,9 @@ namespace OpenSim.Region.Environment.Scenes mapbmp.SetPixel(x, (256 - y) - 1, black); } } - } //} - - //tc = System.Environment.TickCount - tc; //m_log.Info("[MAPTILE]: Completed One row in " + tc + " ms"); } @@ -1135,7 +1132,6 @@ namespace OpenSim.Region.Environment.Scenes bool drawPrimVolume = true; - try { IConfig startupConfig = m_config.Configs["Startup"]; @@ -1145,7 +1141,6 @@ namespace OpenSim.Region.Environment.Scenes { m_log.Warn("Failed to load StarupConfg"); } - if (drawPrimVolume) { @@ -1168,8 +1163,8 @@ namespace OpenSim.Region.Environment.Scenes // Draw if the object is at least 1 meter wide in any direction if (part.Scale.X > 1f || part.Scale.Y > 1f || part.Scale.Z > 1f) { - // Try to get the RGBA of the default texture entry.. - // + // Try to get the RGBA of the default texture entry.. + // try { LLColor texcolor = part.Shape.Textures.DefaultTexture.RGBA; @@ -1177,9 +1172,7 @@ namespace OpenSim.Region.Environment.Scenes int colorg = 255 - (int)(texcolor.G * 255f); int colorb = 255 - (int)(texcolor.B * 255f); - if (colorr == 255 && colorg == 255 && colorb == 255) - { } - else + if (!(colorr == 255 && colorg == 255 && colorb == 255)) { //Try to set the map spot color try @@ -1248,10 +1241,9 @@ namespace OpenSim.Region.Environment.Scenes || mapdrawendY > 255) continue; - int wy = 0; - bool breakYN = false; // If we run into an error drawing, break out of the + bool breakYN = false; // If we run into an error drawing, break out of the // loop so we don't lag to death on error handling for (int wx = mapdrawstartX; wx < mapdrawendX; wx++) { @@ -1274,7 +1266,7 @@ namespace OpenSim.Region.Environment.Scenes if (breakYN) break; - } + } } // Object is within 256m Z of terrain } // object is at least a meter wide } // loop over group children @@ -1304,7 +1296,6 @@ namespace OpenSim.Region.Environment.Scenes asset.Type = 0; asset.Temporary = temporary; AssetCache.AddAsset(asset); - } else { @@ -1322,7 +1313,6 @@ namespace OpenSim.Region.Environment.Scenes AssetCache.AddAsset(asset); } } - } #endregion @@ -1442,10 +1432,8 @@ namespace OpenSim.Region.Environment.Scenes // Un-offset the prim (it gets offset later by the consumer method) pos.Z -= 0.25F; - } - return pos; } else @@ -1523,7 +1511,7 @@ namespace OpenSim.Region.Environment.Scenes // case... other tree types // tree.Scale = new LLVector3(?, ?, ?); // break; - + default: tree.Scale = new LLVector3(4, 4, 4); break; @@ -1557,7 +1545,7 @@ namespace OpenSim.Region.Environment.Scenes /// /// /// - /// If true, the object is made persistent into the scene. + /// If true, the object is made persistent into the scene. /// If false, the object will not persist over server restarts /// public void AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) @@ -1889,11 +1877,9 @@ namespace OpenSim.Region.Environment.Scenes client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay; client.OnUpdatePrimFlags += m_innerScene.UpdatePrimFlags; client.OnRequestObjectPropertiesFamily += m_innerScene.RequestObjectPropertiesFamily; - client.OnRequestGodlikePowers += handleRequestGodlikePowers; client.OnGodKickUser += HandleGodlikeKickUser; client.OnObjectPermissions += HandleObjectPermissionsUpdate; - client.OnCreateNewInventoryItem += CreateNewInventoryItem; client.OnCreateNewInventoryFolder += CommsManager.UserProfileCacheService.HandleCreateInventoryFolder; client.OnUpdateInventoryFolder += CommsManager.UserProfileCacheService.HandleUpdateInventoryFolder; @@ -1907,29 +1893,23 @@ namespace OpenSim.Region.Environment.Scenes client.OnRemoveInventoryItem += RemoveInventoryItem; client.OnRemoveInventoryFolder += RemoveInventoryFolder; client.OnRezScript += RezScript; - client.OnRequestTaskInventory += RequestTaskInventory; client.OnRemoveTaskItem += RemoveTaskInventory; client.OnUpdateTaskInventory += UpdateTaskInventory; client.OnMoveTaskItem += MoveTaskInventoryItem; - client.OnGrabObject += ProcessObjectGrab; client.OnDeGrabObject += ProcessObjectDeGrab; client.OnMoneyTransferRequest += ProcessMoneyTransferRequest; client.OnParcelBuy += ProcessParcelBuy; client.OnAvatarPickerRequest += ProcessAvatarPickerRequest; client.OnPacketStats += AddPacketStats; - client.OnObjectIncludeInSearch += m_innerScene.MakeObjectSearchable; - client.OnTeleportHomeRequest += TeleportClientHome; - client.OnSetStartLocationRequest += SetHomeRezPoint; client.OnUndo += m_innerScene.HandleUndo; client.OnObjectGroupRequest += m_innerScene.HandleObjectGroupUpdate; client.OnParcelReturnObjectsRequest += LandChannel.ReturnObjectsInParcel; client.OnScriptReset += ProcessScriptReset; - // EventManager.TriggerOnNewClient(client); } @@ -1947,8 +1927,8 @@ namespace OpenSim.Region.Environment.Scenes } public void doObjectDuplicateOnRay(uint localID, uint dupeFlags, LLUUID AgentID, LLUUID GroupID, - LLUUID RayTargetObj, LLVector3 RayEnd, LLVector3 RayStart, - bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) + LLUUID RayTargetObj, LLVector3 RayEnd, LLVector3 RayStart, + bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) { LLVector3 pos; const bool frontFacesOnly = true; @@ -1958,7 +1938,6 @@ namespace OpenSim.Region.Environment.Scenes if (target != null && target2 != null) { - LLVector3 direction = LLVector3.Norm(RayEnd - RayStart); Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z); @@ -1991,10 +1970,9 @@ namespace OpenSim.Region.Environment.Scenes ScaleOffset = Math.Abs(ScaleOffset); LLVector3 intersectionpoint = new LLVector3(ei.ipoint.x, ei.ipoint.y, ei.ipoint.z); LLVector3 normal = new LLVector3(ei.normal.x, ei.normal.y, ei.normal.z); - LLVector3 offset = (normal * (ScaleOffset / 2f)); - pos = (intersectionpoint + offset); + LLVector3 offset = normal * (ScaleOffset / 2f); + pos = intersectionpoint + offset; - // stick in offset format from the original prim pos = pos - target.ParentGroup.AbsolutePosition; if (CopyRotates) -- cgit v1.1