From 5d77625e9ac4ce1fc7b8fd67aabf563678ef0d5d Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Sun, 25 May 2008 23:27:38 +0000 Subject: Update svn properties. Formatting cleanup. --- OpenSim/Region/Environment/Scenes/Scene.cs | 34 +++++++++++++++--------------- 1 file changed, 17 insertions(+), 17 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 1e88018..27431ed 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -86,7 +86,7 @@ namespace OpenSim.Region.Environment.Scenes private int m_incrementsof15seconds = 0; private volatile bool m_backingup = false; - protected string m_simulatorVersion = "unknown"; + protected string m_simulatorVersion = "unknown"; protected ModuleLoader m_moduleLoader; protected StorageManager m_storageManager; @@ -218,7 +218,7 @@ namespace OpenSim.Region.Environment.Scenes public Scene(RegionInfo regInfo, AgentCircuitManager authen, CommunicationsManager commsMan, SceneCommunicationService sceneGridService, AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer, - ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, + ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion) { m_config = config; @@ -287,7 +287,7 @@ namespace OpenSim.Region.Environment.Scenes m_statsReporter.SetObjectCapacity(objectCapacity); m_simulatorVersion = simulatorVersion - + " ChilTasks:" + m_seeIntoRegionFromNeighbor.ToString() + + " ChilTasks:" + m_seeIntoRegionFromNeighbor.ToString() + " PhysPrim:" + m_physicalPrim.ToString(); } @@ -1322,7 +1322,7 @@ namespace OpenSim.Region.Environment.Scenes /// /// Add an object into the scene that has come from storage /// - /// + /// public void AddSceneObjectFromStorage(SceneObjectGroup sceneObject) { m_innerScene.AddSceneObjectFromStorage(sceneObject); @@ -1335,7 +1335,7 @@ namespace OpenSim.Region.Environment.Scenes public void AddSceneObject(SceneObjectGroup sceneObject) { m_innerScene.AddSceneObject(sceneObject); - } + } /// /// Delete this object from the scene. @@ -1344,20 +1344,20 @@ namespace OpenSim.Region.Environment.Scenes public void DeleteSceneObject(SceneObjectGroup group) { SceneObjectPart rootPart = (group).GetChildPart(group.UUID); - + if (rootPart.PhysActor != null) { PhysicsScene.RemovePrim(rootPart.PhysActor); rootPart.PhysActor = null; - } + } if (UnlinkSceneObject(group.UUID)) { EventManager.TriggerObjectBeingRemovedFromScene(group); EventManager.TriggerParcelPrimCountTainted(); - } + } - group.DeleteGroup(); + group.DeleteGroup(); group.DeleteParts(); // In case anybody else retains a reference to this group, signal deletion by changing the name @@ -1367,8 +1367,8 @@ namespace OpenSim.Region.Environment.Scenes // conditions where a user deletes an entity while it is being stored. Really, the update // code needs a redesign. group.Name = null; - } - + } + /// /// Unlink the given object from the scene. Unlike delete, this just removes the record of the object - the /// object itself is not destroyed. @@ -1376,14 +1376,14 @@ namespace OpenSim.Region.Environment.Scenes /// /// true if the object was in the scene, false if it was not public bool UnlinkSceneObject(LLUUID uuid) - { + { if (m_innerScene.DeleteSceneObject(uuid)) { m_storageManager.DataStore.RemoveObject(uuid, m_regInfo.RegionID); - + return true; } - + return false; } @@ -1406,7 +1406,7 @@ namespace OpenSim.Region.Environment.Scenes { m_sceneXmlLoader.SavePrimsToXml2(fileName); } - + /// /// Load a prim archive into the scene. This loads both prims and their assets. /// @@ -1416,7 +1416,7 @@ namespace OpenSim.Region.Environment.Scenes IRegionArchiver archiver = RequestModuleInterface(); archiver.DearchiveRegion(filePath); } - + /// /// Save the prims in the scene to an archive. This saves both prims and their assets. /// @@ -1825,7 +1825,7 @@ namespace OpenSim.Region.Environment.Scenes protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child) { - + AvatarAppearance appearance = null; GetAvatarAppearance(client, out appearance); -- cgit v1.1