From 4eb8ca49a901b09ce4bc3130f76f53b910391bbc Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Sat, 21 Jul 2007 22:20:22 +0000 Subject: * Renamed terrain functions to match OpenSim naming styles. * Added capability to support minimum/maximum terrain limits (from the last 'bake') --- OpenSim/Region/Environment/Scenes/Scene.cs | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index acd7f3f..64676f0 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -239,10 +239,10 @@ namespace OpenSim.Region.Environment.Scenes { lock (m_syncRoot) { - phyScene.SetTerrain(Terrain.getHeights1D()); + phyScene.SetTerrain(Terrain.GetHeights1D()); } - storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD()); + storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD()); ForEachScenePresence(delegate(ScenePresence presence) { @@ -295,14 +295,14 @@ namespace OpenSim.Region.Environment.Scenes { try { - Terrain.hills(); + Terrain.HillsGenerator(); lock (m_syncRoot) { - phyScene.SetTerrain(Terrain.getHeights1D()); + phyScene.SetTerrain(Terrain.GetHeights1D()); } - storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD()); + storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD()); ForEachScenePresence(delegate(ScenePresence presence) { @@ -328,12 +328,12 @@ namespace OpenSim.Region.Environment.Scenes { try { - Terrain.setHeights2D(newMap); + Terrain.SetHeights2D(newMap); lock (m_syncRoot) { - phyScene.SetTerrain(Terrain.getHeights1D()); + phyScene.SetTerrain(Terrain.GetHeights1D()); } - storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD()); + storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD()); ForEachScenePresence(delegate(ScenePresence presence) { @@ -395,28 +395,28 @@ namespace OpenSim.Region.Environment.Scenes if (string.IsNullOrEmpty(m_regInfo.estateSettings.terrainFile)) { Console.WriteLine("No default terrain, procedurally generating..."); - Terrain.hills(); + Terrain.HillsGenerator(); - storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD()); + storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD()); } else { try { - Terrain.loadFromFileF32(m_regInfo.estateSettings.terrainFile); + Terrain.LoadFromFileF32(m_regInfo.estateSettings.terrainFile); Terrain *= m_regInfo.estateSettings.terrainMultiplier; } catch { Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); - Terrain.hills(); + Terrain.HillsGenerator(); } - storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD()); + storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD()); } } else { - Terrain.setHeights2D(map); + Terrain.SetHeights2D(map); } CreateTerrainTexture(); @@ -433,7 +433,7 @@ namespace OpenSim.Region.Environment.Scenes public void CreateTerrainTexture() { //create a texture asset of the terrain - byte[] data = Terrain.exportJpegImage("defaultstripe.png"); + byte[] data = Terrain.ExportJpegImage("defaultstripe.png"); m_regInfo.estateSettings.terrainImageID = LLUUID.Random(); AssetBase asset = new AssetBase(); asset.FullID = m_regInfo.estateSettings.terrainImageID; -- cgit v1.1