From 2dea3dbd6bb4e382dfb1a7dddd5c104dc889e83c Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Sun, 15 Jul 2007 15:51:09 +0000 Subject: * Terrain now uses the new StorageManager. --- OpenSim/Region/Environment/Scenes/Scene.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index de39261..839a75a 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -352,7 +352,7 @@ namespace OpenSim.Region.Environment.Scenes { try { - float[] map = this.localStorage.LoadWorld(); + double[,] map = this.storageManager.DataStore.LoadTerrain(); if (map == null) { if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile)) @@ -360,7 +360,7 @@ namespace OpenSim.Region.Environment.Scenes Console.WriteLine("No default terrain, procedurally generating..."); this.Terrain.hills(); - this.localStorage.SaveMap(this.Terrain.getHeights1D()); + this.storageManager.DataStore.StoreTerrain(this.Terrain.getHeights2DD()); } else { @@ -374,12 +374,12 @@ namespace OpenSim.Region.Environment.Scenes Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); Terrain.hills(); } - this.localStorage.SaveMap(this.Terrain.getHeights1D()); + this.storageManager.DataStore.StoreTerrain(this.Terrain.getHeights2DD()); } } else { - this.Terrain.setHeights1D(map); + this.Terrain.setHeights2D(map); } CreateTerrainTexture(); -- cgit v1.1