From 2be0f7a6f0b66e25b0d7e0e6cfee93f0c41b562b Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Tue, 30 Dec 2008 01:08:07 +0000 Subject: Update svn properties, minor formatting cleanup. --- OpenSim/Region/Environment/Scenes/Scene.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 6aa34e4..56b5df6 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -4456,14 +4456,14 @@ namespace OpenSim.Region.Environment.Scenes // update non-physical objects like the joint proxy objects that represent the position // of the joints in the scene. - // This routine is normally called from within a lock(OdeLock) from within the OdePhysicsScene + // This routine is normally called from within a lock (OdeLock) from within the OdePhysicsScene // WARNING: be careful of deadlocks here if you manipulate the scene. Remember you are being called // from within the OdePhysicsScene. protected internal void jointMoved(PhysicsJoint joint) { - // m_parentScene.PhysicsScene.DumpJointInfo(); // non-thread-locked version; we should already be in a lock(OdeLock) when this callback is invoked + // m_parentScene.PhysicsScene.DumpJointInfo(); // non-thread-locked version; we should already be in a lock (OdeLock) when this callback is invoked // FIXME: this causes a sequential lookup of all objects in the scene; use a dictionary SceneObjectPart jointProxyObject = GetSceneObjectPart(joint.ObjectNameInScene); if (jointProxyObject == null) @@ -4521,7 +4521,7 @@ namespace OpenSim.Region.Environment.Scenes // update non-physical objects like the joint proxy objects that represent the position // of the joints in the scene. - // This routine is normally called from within a lock(OdeLock) from within the OdePhysicsScene + // This routine is normally called from within a lock (OdeLock) from within the OdePhysicsScene // WARNING: be careful of deadlocks here if you manipulate the scene. Remember you are being called // from within the OdePhysicsScene. protected internal void jointDeactivated(PhysicsJoint joint) @@ -4547,7 +4547,7 @@ namespace OpenSim.Region.Environment.Scenes // alert the user of errors by using the debug channel in the same way that scripts alert // the user of compile errors. - // This routine is normally called from within a lock(OdeLock) from within the OdePhysicsScene + // This routine is normally called from within a lock (OdeLock) from within the OdePhysicsScene // WARNING: be careful of deadlocks here if you manipulate the scene. Remember you are being called // from within the OdePhysicsScene. public void jointErrorMessage(PhysicsJoint joint, string message) -- cgit v1.1