From 2873b82b788244852fd1dad3a747f3ba33a73be5 Mon Sep 17 00:00:00 2001 From: mingchen Date: Mon, 16 Jul 2007 19:40:25 +0000 Subject: *Renamed everything Parcels and ParcelData to Land and LandData *Added missing files (I hope) --- OpenSim/Region/Environment/Scenes/Scene.cs | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 5689308..917f6c4 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -45,7 +45,7 @@ using OpenSim.Region.Terrain; using Caps = OpenSim.Region.Capabilities.Caps; using Timer = System.Timers.Timer; -using OpenSim.Region.Environment.Parcels; +using OpenSim.Region.Environment.LandManagement; namespace OpenSim.Region.Environment.Scenes { @@ -63,7 +63,7 @@ namespace OpenSim.Region.Environment.Scenes private uint _primCount = 702000; private System.Threading.Mutex _primAllocateMutex = new Mutex(false); private int storageCount; - private int parcelPrimCheckCount; + private int landPrimCheckCount; private Mutex updateLock; protected AuthenticateSessionsBase authenticateHandler; @@ -146,7 +146,7 @@ namespace OpenSim.Region.Environment.Scenes m_scriptManager = new ScriptManager(this); m_eventManager = new EventManager(); - m_eventManager.OnParcelPrimCountAdd += new EventManager.OnParcelPrimCountAddDelegate(m_LandManager.addPrimToParcelCounts); + m_eventManager.OnParcelPrimCountAdd += new EventManager.OnParcelPrimCountAddDelegate(m_LandManager.addPrimToLandPrimCounts); MainLog.Instance.Verbose("World.cs - creating new entitities instance"); Entities = new Dictionary(); @@ -244,14 +244,14 @@ namespace OpenSim.Region.Environment.Scenes storageCount = 0; } - this.parcelPrimCheckCount++; - if (this.parcelPrimCheckCount > 50) //check every 5 seconds for tainted prims + this.landPrimCheckCount++; + if (this.landPrimCheckCount > 50) //check every 5 seconds for tainted prims { - if (m_LandManager.parcelPrimCountTainted) + if (m_LandManager.landPrimCountTainted) { - //Perform parcel update of prim count + //Perform land update of prim count performParcelPrimCountUpdate(); - this.parcelPrimCheckCount = 0; + this.landPrimCheckCount = 0; } } @@ -513,7 +513,7 @@ namespace OpenSim.Region.Environment.Scenes { if (this.Entities.ContainsKey(sceneObject.rootUUID)) { - m_LandManager.removePrimFromParcelCounts(sceneObject); + m_LandManager.removePrimFromLandPrimCounts(sceneObject); this.Entities.Remove(sceneObject.rootUUID); m_LandManager.setPrimsTainted(); } @@ -910,10 +910,10 @@ namespace OpenSim.Region.Environment.Scenes public void performParcelPrimCountUpdate() { - m_LandManager.resetAllParcelPrimCounts(); + m_LandManager.resetAllLandPrimCounts(); m_eventManager.TriggerParcelPrimCountUpdate(); - m_LandManager.finalizeParcelPrimCountUpdate(); - m_LandManager.parcelPrimCountTainted = false; + m_LandManager.finalizeLandPrimCountUpdate(); + m_LandManager.landPrimCountTainted = false; } #endregion -- cgit v1.1