From 185eff8d0d588161c301d868fc31c9f0177ba945 Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Tue, 20 May 2008 16:19:35 +0000 Subject: From: Jeremy Bongio House cleaning ... Rather than using the variable name EntityList, the variable name EntitieList was being used. Here's a patch to fix it. --- OpenSim/Region/Environment/Scenes/Scene.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index b2d45d1..56d114c 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -2762,9 +2762,9 @@ namespace OpenSim.Region.Environment.Scenes /// public void ForceClientUpdate() { - List EntitieList = GetEntities(); + List EntityList = GetEntities(); - foreach (EntityBase ent in EntitieList) + foreach (EntityBase ent in EntityList) { if (ent is SceneObjectGroup) { @@ -2782,9 +2782,9 @@ namespace OpenSim.Region.Environment.Scenes { Console.WriteLine("Searching for Primitive: '" + cmdparams[0] + "'"); - List EntitieList = GetEntities(); + List EntityList = GetEntities(); - foreach (EntityBase ent in EntitieList) + foreach (EntityBase ent in EntityList) { if (ent is SceneObjectGroup) { -- cgit v1.1