From f8ddf7429eaeae3a3aae88d4560473c3516d20fd Mon Sep 17 00:00:00 2001
From: lbsa71
Date: Fri, 14 Sep 2007 13:46:05 +0000
Subject: * Wired up chat so that channel goes into OnChatFromViewer. However:
* There's no libsl reply packet field for it, I guess other channels than 0
makes no sense sending back to clients. * We do not currently support
objects listening, so there's really no way of actually using this feature.
So; somebody please wire chat all the way to the scripts.
---
OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs')
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index ab65e36..881b4a1 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -102,11 +102,11 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
- public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
+ public void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
{
if (m_simChatModule != null)
{
- m_simChatModule.SimChat(message, type, fromPos, fromName, fromAgentID);
+ m_simChatModule.SimChat(message, type, channel, fromPos, fromName, fromAgentID);
}
}
--
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