From d2b459b8e592b48edbdd03a154dcaa7336d5ce8d Mon Sep 17 00:00:00 2001 From: MW Date: Wed, 18 Jul 2007 20:29:06 +0000 Subject: Sculpted Prims should now work. --- .../Region/Environment/Scenes/Scene.PacketHandlers.cs | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) (limited to 'OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index f39d56a..5bfdccb 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs @@ -327,6 +327,22 @@ namespace OpenSim.Region.Environment.Scenes } } + public void UpdateExtraParam(uint primLocalID, ushort type, bool inUse, byte[] data) + { + Primitive prim = null; + foreach (EntityBase ent in Entities.Values) + { + if (ent is SceneObject) + { + prim = ((SceneObject)ent).HasChildPrim(primLocalID); + if (prim != null) + { + prim.UpdateExtraParam(type, inUse, data); + break; + } + } + } + } /// /// /// -- cgit v1.1